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2DWorlds Forums
If Converted, Buildism Can Run on Android - Printable Version

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+--- Thread: If Converted, Buildism Can Run on Android (/showthread.php?tid=4516)

Pages: 1 2


RE: If Converted, Buildism Can Run on Android - sergentkyle - 05-10-2011

I have a droid! A droid fascinate to be exact. :3


RE: If Converted, Buildism Can Run on Android - Jacob__mybb_import1 - 05-10-2011

(05-10-2011, 04:35 PM)AK-47 Wrote: I think the SmartPhone's processor is too slow for Roblox. I don't know about buildism. It is rather simple.

Roblox has a bit of an advantage on the PC, because it gets to take full advantage of 3D acceleration by your video card. Buildism does it too, but not fully--when the game draws a box, it uses the CPU to figure out where to put the pixels, and your video card actually puts them on the screen. The result is slightly higher CPU usage, especially when a lot of parts are visible at the same time.


RE: If Converted, Buildism Can Run on Android - noob007 - 05-10-2011

Quote:Buildism does it too, but not fully--when the game draws a box, it uses the CPU to figure out where to put the pixels, and your video card actually puts them on the screen.

That isn't hardware acceleration... It's regular rendering.


RE: If Converted, Buildism Can Run on Android - Jacob__mybb_import1 - 05-10-2011

We definitely use some form of hardware acceleration... without it, it's too slow to be usable.

But the code to draw lines and polygons and so on is written in Java.


RE: If Converted, Buildism Can Run on Android - noob007 - 05-10-2011

(05-10-2011, 09:55 PM)Jacob_ Wrote: We definitely use some form of hardware acceleration... without it, it's too slow to be usable.

But the code to draw lines and polygons and so on is written in Java.

But isn't it basically some commands like "drawLine(x,y)", etc?

If it's hardware-accelerated, then the graphics card is the one that actually does the drawing. If not, then the CPU draws to a buffer which is then sent to the graphics card.