Layerz [Updated :3] - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: 2DWorlds (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=4) +--- Forum: 2DWorlds Discussion (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=10) +--- Thread: Layerz [Updated :3] (/showthread.php?tid=5169) Pages:
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RE: Layerz [Updated :3] - Kieron - 06-04-2011 The keys use Bool's if I'm correct? RE: Layerz [Updated :3] - Duck - 06-04-2011 (06-04-2011, 02:03 PM)Kieron Wrote: The keys use Bool's if I'm correct? Nope. I was going to do that, but then I realised I could use a number value to track how many keys I have. So this way I can make some harder puzzles :3 Maybe if I feel evil I'll start adding coloured keys aswell :3 RE: Layerz [Updated :3] - Kieron - 06-04-2011 Nice work, Duck You didn't seem like the type to know a bit about scripting. Turns out you're great. RE: Layerz [Updated :3] - Duck - 06-04-2011 (06-04-2011, 02:12 PM)Kieron Wrote: Nice work, Duck Thanks, but I'm not so good at buildism lua, I always have to think of it in roblox lua and then use the wiki to convert :3 RE: Layerz [Updated :3] - Duck - 06-04-2011 I've just finished the introductory two levels (Which are really easy) For anyone that's interested: P & L change layers. From now on I've colour coded the layers Layer 0 - Background - Green Layer 1 - Midground - Blue Layer 2 - Foreground - Red RE: Layerz [Updated :3] - Kieron - 06-04-2011 Yay RE: Layerz [Updated :3] - Duck - 06-05-2011 Time to make moar puzzles. |