Random Terrain Generator - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: 2DWorlds (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=4) +--- Forum: Suggestions (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=19) +--- Thread: Random Terrain Generator (/showthread.php?tid=5544) Pages:
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RE: Random Terrain Generator - Glome - 06-09-2011 (06-09-2011, 07:27 PM)Interwebs Wrote: Realistic water thi game has. That's a flash game, Action script is a lot simpler than Java. RE: Random Terrain Generator - Fat_Sacks - 06-09-2011 But it can be re-created, rait? RE: Random Terrain Generator - Glome - 06-09-2011 (06-09-2011, 07:35 PM)Interwebs Wrote: But it can be re-created, rait? Well... yeah it is possible to make flowing water in java but.... since java and AS3 or AS2 are so different it wouldn't work. RE: Random Terrain Generator - Fat_Sacks - 06-09-2011 I'mma try to make flowing water with no scripts. RE: Random Terrain Generator - Glome - 06-09-2011 (06-09-2011, 07:38 PM)Interwebs Wrote: I'mma try to make flowing water with no scripts. Good luck! RE: Random Terrain Generator - Fat_Sacks - 06-09-2011 How I'll do it, since I got an SQL error last time. Wait, nvm, I have full game slots... RE: Random Terrain Generator - Login - 06-14-2011 (06-09-2011, 07:21 PM)Jacob_ Wrote: Type game.Terrain:generate() in the console after adding terrain. (you can do it more than once until you get a terrain you like). Oh boy then I can't wait to help you with that. I'll study things such as velocity. Velocity is a key feature to water. Viscosity is the proper term, though. Running down any hill, or angle...that means physics. |