Community Project: Buildismaran - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: Your Stuff (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=6) +--- Forum: Future Games (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=31) +--- Thread: Community Project: Buildismaran (/showthread.php?tid=6155) |
RE: Community Project: Buildismaran - Fat_Sacks - 06-24-2011 I'll work on some NPC house templates. RE: Community Project: Buildismaran - Qwertygiy - 06-24-2011 @Fish: I don't think Buildismaran is going to be a quest-style game, more of an "explore-and-find-games" place. @Interwebs: That would definitely be good. RE: Community Project: Buildismaran - Fish - 06-24-2011 (06-24-2011, 05:19 PM)Qwertygiy Wrote: @Fish: I don't think Buildismaran is going to be a quest-style game, more of an "explore-and-find-games" place. Needs a story! Or atleast script a shop or somthing! Or a war game.. RE: Community Project: Buildismaran - Qwertygiy - 06-24-2011 I can add a points system. And then I'll script it into the games. RE: Community Project: Buildismaran - Fish - 06-24-2011 (06-24-2011, 05:25 PM)Qwertygiy Wrote: I can add a points system. And then I'll script it into the games. Maybe ask Jacob_ If they will be Teams and a Player list soon? RE: Community Project: Buildismaran - Qwertygiy - 06-24-2011 I don't think it will be a good multiplayer game... It would be make some things twice as hard to script. RE: Community Project: Buildismaran - Spongebob1212 - 06-24-2011 Might be fun. RE: Community Project: Buildismaran - Qwertygiy - 06-25-2011 I've downsized the BGM files from .WAV to .AIFF, so it takes half the time to download now. I'm going to work on stopping the music when you leave the world, and adding that inter-world Introduction feature. RE: Community Project: Buildismaran - Jeff - 06-25-2011 Okai. RE: Community Project: Buildismaran - Qwertygiy - 06-25-2011 Nice namesnipe, Eric. |