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onChatted - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: Off Topic (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=5) +--- Forum: Programming (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=30) +--- Thread: onChatted (/showthread.php?tid=6705) Pages:
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RE: onChatted - Nyht - 07-09-2011 (07-09-2011, 02:27 PM)Jacob_ Wrote: Maybe because you said "fuction" instead of "function"? Lol, I fixed that when testing it. I didn't fix it in Notepad++. ![]() (07-09-2011, 09:45 AM)Duck Wrote: Well for some reason the start of your function is a note I noted it because that is where the problem is. (07-09-2011, 02:34 PM)Qwertygiy Wrote: And you don't need a : between link and (. I also fixed that while testing. Lol. I am now getting a second error. Script19: attempted index of non-table: null [lua]npc = create("NPC") label = create("Label") function onChatted(msg) if msg == "/clone" then print("Cloning " .. speaker.Name) npc.Parent = game.World npc.Name = speaker.Name label.Parent = npc label.Text = speaker.Name .. "'s Clone" npc.Skin = speaker.Character.Skin print(speaker.Name .. " was successfully cloned.") else print(speaker.Name .. "was insuccessfully cloned.") end end --[[ link(Player.Chatted, onChatted) ]]-- print("Loaded Cloning Script")[/lua] I changed line 4 to line 19 and commented out line 17, and it actually printed that it was loaded. |