Future Random Levels - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: Your Stuff (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=6) +--- Forum: Future Games (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=31) +--- Thread: Future Random Levels (/showthread.php?tid=7145) |
RE: Future Random Levels - Ice - 07-30-2011 Update: 100 Visits! Added: *Water Park RE: Future Random Levels - Ice - 08-01-2011 Update: Added: *King Ice Tool: *Reset RE: Future Random Levels - Qwertygiy - 08-01-2011 Idea: The Construction Site. You have a crane thingy and a brick wall. You click on a button on the crane, and its wrecking ball hits the brick wall, which smashes and you can get through. RE: Future Random Levels - Ice - 08-01-2011 (08-01-2011, 01:46 PM)Qwertygiy Wrote: Idea: The Construction Site. You have a crane thingy and a brick wall. You click on a button on the crane, and its wrecking ball hits the brick wall, which smashes and you can get through. It's a good idea, but I don't script. RE: Future Random Levels - Qwertygiy - 08-01-2011 I could make it -- it'd only be like 10 lines. RE: Future Random Levels - Ice - 08-01-2011 (08-01-2011, 01:55 PM)Qwertygiy Wrote: I could make it -- it'd only be like 10 lines. That would be great if you can. RE: Future Random Levels - Qwertygiy - 08-01-2011 [lua] button = script.Parent --put the script inside the clickbutton crane = button.Parent --put the clickbutton inside the crane model bawl = crane.Wrecker --name the demolition ball "Wrecker" and put it in the crane model link(button.Clicked, function() bawl.Fixed = false end) [/lua] All you have to do is make a brick wall with a MaxForce of around 0.5 - 1, and position the ball on a rope so that when it becomes unfixed, it slams into the wall and smashes it. RE: Future Random Levels - Ice - 08-01-2011 Thanks, but I kinda failed. RE: Future Random Levels - Ice - 08-01-2011 Update: Added: *Warehouse RE: Future Random Levels - icey71769 - 08-03-2011 Random levels is fun =D I failed at obby though |