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Future Random Levels - Printable Version

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+--- Thread: Future Random Levels (/showthread.php?tid=7145)

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RE: Future Random Levels - Ice - 07-30-2011

Update:

100 Visits! Big Grin

Added: *Water Park


RE: Future Random Levels - Ice - 08-01-2011

Update:

Added: *King Ice
Tool: *Reset


RE: Future Random Levels - Qwertygiy - 08-01-2011

Idea: The Construction Site. You have a crane thingy and a brick wall. You click on a button on the crane, and its wrecking ball hits the brick wall, which smashes and you can get through.


RE: Future Random Levels - Ice - 08-01-2011

(08-01-2011, 01:46 PM)Qwertygiy Wrote: Idea: The Construction Site. You have a crane thingy and a brick wall. You click on a button on the crane, and its wrecking ball hits the brick wall, which smashes and you can get through.

It's a good idea, but I don't script.


RE: Future Random Levels - Qwertygiy - 08-01-2011

I could make it -- it'd only be like 10 lines. Tongue



RE: Future Random Levels - Ice - 08-01-2011

(08-01-2011, 01:55 PM)Qwertygiy Wrote: I could make it -- it'd only be like 10 lines. Tongue

That would be great if you can. Smile


RE: Future Random Levels - Qwertygiy - 08-01-2011

[lua]
button = script.Parent --put the script inside the clickbutton
crane = button.Parent --put the clickbutton inside the crane model
bawl = crane.Wrecker --name the demolition ball "Wrecker" and put it in the crane model
link(button.Clicked, function()
bawl.Fixed = false
end)
[/lua]

All you have to do is make a brick wall with a MaxForce of around 0.5 - 1, and position the ball on a rope so that when it becomes unfixed, it slams into the wall and smashes it.


RE: Future Random Levels - Ice - 08-01-2011

Thanks, but I kinda failed.


RE: Future Random Levels - Ice - 08-01-2011

Update:

Added: *Warehouse


RE: Future Random Levels - icey71769 - 08-03-2011

Random levels is fun =D
I failed at obby though