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Risk - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: Off Topic (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=5) +--- Forum: General Discussion (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=17) +--- Thread: Risk (/showthread.php?tid=840) |
RE: Risk - ijfeswijfae - 04-10-2013 (04-10-2013, 02:29 AM)Ghosty Wrote: *2nd roll for Keyboria, expanding from the northern territory into DROA, expanding ONLY into DROA territory, not any Kronaria or unclaimed land You can't roll more than two times, it's basically cheating and I have never said or demonstrated anything even close to what you just described. Sorry, but that's a -2 territory penalty for each offense Next time PM me if you're unsure of how something works. Excel and I were correct because we rolled two times per player, it wouldn't have mattered if I rolled for another nation but you can't roll more than two times, it's one of the first things I've said and I'm already being awfully generous with you that I'm not automatically disregarding your rolls. RE: Risk - Kieron - 04-10-2013 2 rolls per id, where ID is your nation. Gtfo RE: Risk - Kieron - 04-10-2013 1st and 2nd Rolls for the Empire of Kronaria -Dominionising territory south-west from the Dodge Line. RE: Risk - Kieron - 04-10-2013 Okay, if that is how Myem wants to play, I say the East Coast Independence Treaty Signatories form the Federation of the East Coast until the End of the war. That way we get 8 rolls per turn huehuehuehue RE: Risk - Ghosty - 04-10-2013 (04-03-2013, 01:16 PM)Ghosty Wrote: >Keyboria accepts the ECIT under the conditions that it will not start a fight with any of the west coast countries, only defend against an attack After this I rolled a second time for Keyboria and nobody stopped any of my rolls. I have precedent here. Either my rolls this time were acceptable or we have to cancel every single roll since this apparently-illegal move was made. RE: Risk - ijfeswijfae - 04-10-2013 (04-10-2013, 09:27 AM)Kieron Wrote: 2 rolls per id, where ID is your nation. Gtfo If you've ever been to /b/, you wouldn't be making these assumptions that ID=nation. To clarify, per ID means per user, so please recheck your facts before you make me snap. Oh, and if you can't play a game fairly, I'm not sure why that makes me the one who should "gtfo" Ghosty: "After this I rolled a second time for Keyboria and nobody stopped any of my rolls. I have precedent here. Either my rolls this time were acceptable or we have to cancel every single roll since this apparently-illegal move was made. " Precedents? As OP of the game I am obligated to enforce rules. Just because everyone else doesn't think it's their business to notify you doesn't mean you can change the rules in such a way because it's in your comfort zone to do so. Updating map. RE: Risk - ijfeswijfae - 04-10-2013 (04-10-2013, 12:34 PM)Kieron Wrote: Okay, if that is how Myem wants to play, I say the East Coast Independence Treaty Signatories form the Federation of the East Coast until the End of the war. Alliances/land combinations are permanent, there is no end for these. RE: Risk - Kieron - 04-10-2013 Did I say alliance? No. I said unification, which is done under a treaty. And your words are a treaty can be broken, so therefore we can. RE: Risk - ijfeswijfae - 04-10-2013 (04-10-2013, 09:09 PM)Kieron Wrote: Did I say alliance? No. I said unification, which is done under a treaty. And your words are a treaty can be broken, so therefore we can. Ergo, you're making a "land combination(s)" and is beyond the power of a treaty if all consent to it. RE: Risk - ijfeswijfae - 04-10-2013 By the way, this is just my observation but you guys all sound like you're trying to find loopholes because you know that BG, Excel, and I will put you at your mercy. Just to let you know, I'm strict whenever it comes to these games so I will not bend for exceptions even if I opted for them. |