... Oh come on. Top down doesn't work in multiplayer. - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: 2DWorlds (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=4) +--- Forum: Bug Reports (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=23) +--- Thread: ... Oh come on. Top down doesn't work in multiplayer. (/showthread.php?tid=9302) |
RE: ... Oh come on. Top down doesn't work in multiplayer. - noob007 - 05-08-2012 Yeah, pretty much. RE: ... Oh come on. Top down doesn't work in multiplayer. - Dignity - 05-08-2012 Better idea: let's use NTP! RE: ... Oh come on. Top down doesn't work in multiplayer. - noob007 - 05-08-2012 SCTP is actually nice because it's like reliable UDP, but it isn't implemented by default on Windows. RE: ... Oh come on. Top down doesn't work in multiplayer. - Jacob__mybb_import1 - 05-08-2012 I found a good discussion here: https://getsatisfaction.com/mojang/topics/use_udp_instead_of_tcp It sounds like a good idea, but I'm not sure how to handle resending packets that can't be lost (which is just about everything, besides the physics/position syncing.) Is using TCP and UDP at the same time any better than just using TCP, or is it slower due to the additional processing code? RE: ... Oh come on. Top down doesn't work in multiplayer. - noob007 - 05-08-2012 Many games actually use both TCP (login, map data, etc) and UDP (physics, positions), and I don't think it would be slower in any way. RE: ... Oh come on. Top down doesn't work in multiplayer. - Dignity - 05-08-2012 I prefer HTTP... RE: ... Oh come on. Top down doesn't work in multiplayer. - noob007 - 05-08-2012 If you don't feel like using both TCP and UDP, you can make UDP more reliable by putting message numbers in important messages and have the client confirm to the server that they've received the messages in the right order. If the client loses one or receives one out of order, the server resends that message. It may be a bit tricky to get right, but it works. I still think it would be better and easier if you just used both TCP and UDP. RE: ... Oh come on. Top down doesn't work in multiplayer. - Franco30557 - 05-08-2012 Does it work now? RE: ... Oh come on. Top down doesn't work in multiplayer. - Qwertygiy - 05-08-2012 Yes, but not respawning. Carcade's leaderboard also needs even MORE work. It works fine... until someone leaves the game. RE: ... Oh come on. Top down doesn't work in multiplayer. - Franco30557 - 05-08-2012 (05-08-2012, 03:02 PM)Qwertygiy Wrote: Yes, but not respawning. What happens when someone leaves the game? =( |