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Buildism Time Capsule - Printable Version

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RE: Buildism Time Capsule - Kieron - 06-10-2011

NOTHIN USEFUL TO SAI JACOB_!

BUILDISM WAS NO RELEASE SO EET UNRELATED.

Jk, nice work.


RE: Buildism Time Capsule - Fire - 06-11-2011

fire is an epic user. remember her.


RE: Buildism Time Capsule - Good - 06-11-2011

I remember when the most popular game had less than 1k visits.


RE: Buildism Time Capsule - Qwertygiy - 06-11-2011

Qwertygiy is, as always, ghostly hovering over you, with his ban stick in case you're trolling. Remember the racecar thread!


RE: Buildism Time Capsule - Brassrhino - 06-11-2011

(04-02-2011, 11:13 PM)Elite Wrote: Ohai people from the future.

Me and a few others like LOL, Cat, Admin and broloxer have moved here kind of. We are the more [mature] forumers, and I hope the community stays like that.

I'm Mature, too!

(06-10-2011, 09:05 PM)Jacob_ Wrote: I found a version of Buildism from October, 4 days before the site opened: http://buildism.net/archive/Buildism.jar

I think it has as many bugs as features!

I remember when the Build was actually like that!




RE: Buildism Time Capsule - BuildistGuard - 06-11-2011

I here is from December 30, 2010. I'm the one who brought the Robloxian refuges to Buildism from the dark horrors of the awful roblox.


RE: Buildism Time Capsule - Brassrhino - 06-11-2011

Well, Future Users. Hopefully, Buildism HAS a Future! Big Grin


RE: Buildism Time Capsule - Qwertygiy - 06-11-2011

@Brassrhino: No, not really. We mean REALLY buggy.

I remember when .Collided would randomly trigger, and so all your .Collided functions started like this:

[lua]
link(box.Collided, function(hit)
if hit and hit.Parent then
[/lua]

And then when you died, sometimes you didn't respawn.


RE: Buildism Time Capsule - Spongebob1212 - 06-11-2011

I'll make a photo.


RE: Buildism Time Capsule - Jacob__mybb_import1 - 06-11-2011

At one point you could crash the game just by clicking the new button too fast, or by deleting too much stuff within a short time, a script that changed a single property very quickly would mysteriously set it to "nil" and crash after a while, and sometimes when adding a player you would get an error that just said "8".