Buildism Time Capsule - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: 2DWorlds (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=4) +--- Forum: 2DWorlds Discussion (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=10) +--- Thread: Buildism Time Capsule (/showthread.php?tid=1324) |
RE: Buildism Time Capsule - Kieron - 06-10-2011 NOTHIN USEFUL TO SAI JACOB_! BUILDISM WAS NO RELEASE SO EET UNRELATED. Jk, nice work. RE: Buildism Time Capsule - Fire - 06-11-2011 fire is an epic user. remember her. RE: Buildism Time Capsule - Good - 06-11-2011 I remember when the most popular game had less than 1k visits. RE: Buildism Time Capsule - Qwertygiy - 06-11-2011 Qwertygiy is, as always, ghostly hovering over you, with his ban stick in case you're trolling. Remember the racecar thread! RE: Buildism Time Capsule - Brassrhino - 06-11-2011 (04-02-2011, 11:13 PM)Elite Wrote: Ohai people from the future. I'm Mature, too! (06-10-2011, 09:05 PM)Jacob_ Wrote: I found a version of Buildism from October, 4 days before the site opened: http://buildism.net/archive/Buildism.jar I remember when the Build was actually like that! RE: Buildism Time Capsule - BuildistGuard - 06-11-2011 I here is from December 30, 2010. I'm the one who brought the Robloxian refuges to Buildism from the dark horrors of the awful roblox. RE: Buildism Time Capsule - Brassrhino - 06-11-2011 Well, Future Users. Hopefully, Buildism HAS a Future! RE: Buildism Time Capsule - Qwertygiy - 06-11-2011 @Brassrhino: No, not really. We mean REALLY buggy. I remember when .Collided would randomly trigger, and so all your .Collided functions started like this: [lua] link(box.Collided, function(hit) if hit and hit.Parent then [/lua] And then when you died, sometimes you didn't respawn. RE: Buildism Time Capsule - Spongebob1212 - 06-11-2011 I'll make a photo. RE: Buildism Time Capsule - Jacob__mybb_import1 - 06-11-2011 At one point you could crash the game just by clicking the new button too fast, or by deleting too much stuff within a short time, a script that changed a single property very quickly would mysteriously set it to "nil" and crash after a while, and sometimes when adding a player you would get an error that just said "8". |