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2DWorlds Forums
Some improvments - Printable Version

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+--- Thread: Some improvments (/showthread.php?tid=105)



Some improvments - DysLabs - 11-24-2012

I'm currently working on Checkers, and I found some of this annoying.

1) There is no system for getting the size of the user's screen.
(for making a UI that covers the entire screen;positioning a element relative to the size of the screen;etc.)
2) Undecorated should be 'Decorated'
(just makes more sense to me)
3) There's no 'UI Service'
(so you don't have to make a loading script)

(unrelated) 4) There should e an item search
(so people don't have to search the long list of items/use a script to get one, they can type the item name in the 'Insert Object' menu.)

(unrelated) 5) Fix the lag
(self-explanatory;I can barely walk)


RE: Some improvments - Jacob__mybb_import1 - 11-24-2012

(11-24-2012, 07:11 PM)DysLabs Wrote: I'm currently working on Checkers, and I found some of this annoying.

1) There is no system for getting the size of the user's screen.
(for making a UI that covers the entire screen;positioning a element relative to the size of the screen;etc.)
2) Undecorated should be 'Decorated'
(just makes more sense to me)
3) There's no 'UI Service'
(so you don't have to make a loading script)

(unrelated) 4) There should e an item search
(so people don't have to search the long list of items/use a script to get one, they can type the item name in the 'Insert Object' menu.)

(unrelated) 5) Fix the lag
(self-explanatory;I can barely walk)

1. The game window is always 800x600.
2. Can't change it without breaking anything, and I thought it made sense because most frames would be decorated.
3. I thought about that, but don't you need to use a script to attach all of the events?
5. Is there more lag than before? There shouldn't be...


RE: Some improvments - Ghosty - 11-24-2012

When a script runs a loop, even when you unenable it or you click "Run Script" again, it doesn't seem to stop the old version of the script from running. I could be wrong but I made a script that must not have worked properly that involved a tight loop and everything was very laggy after that. That might be where some of the lag is coming from.


RE: Some improvments - DysLabs - 11-24-2012

Yes, there is much more lag than before.
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