10/14/10 #2 - Events - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: 2DWorlds (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=4) +--- Forum: News (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=8) +--- Thread: 10/14/10 #2 - Events (/showthread.php?tid=1075) |
10/14/10 #2 - Events - Jacob__mybb_import1 - 10-15-2010 Events are now working (currently only Collided). This is how you use them: Code: link(script.Parent.Collided, function(h) h.Color = Color(math.random(0, 255), math.random(0, 255), math.random(0, 255)) end) This will make the part the script is in a color changer. When a script is removed, any events created from it are deactivated. I will work on tools tomorrow. RE: 10/14/10 #2 - Events - ptown2 - 10-16-2010 can you give atleast a small example on a oncollided script? because the one that you have is a slight bit confusing RE: 10/14/10 #2 - Events - Jacob__mybb_import1 - 10-16-2010 Use link(object.event, function) to connect an object's event to a function. The function should take 1 argument, which will be the other part it collided with. Code: link(script.Parent.Collided, function(h) |