Break in the House - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: Your Stuff (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=6) +--- Forum: Current Games (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=11) +--- Thread: Break in the House (/showthread.php?tid=1110) |
Break in the House - Valyou - 12-11-2010 Here's a small (read: friggin tiny) demo of the best feature Buildism has recieved as of now, block fragmenting! It's at http://buildism.net/game.php?id=71 There's lots more ways to use block fragmenting than just to break into houses! Try making a leafblower that uses a big brick to break apart "leaf' blocks and push them away, or wrecking a city with fraggable buildings! RE: Break in the House - Jacob__mybb_import1 - 12-11-2010 I like it! You should set the spawn point a little closer to the house though, with the default screen size you can't tell which way to go. I really need to make a model saving/loading system so you can use the same rocket launcher as I have in the other demo... in fact I'll get to work on that right now. RE: Break in the House - ROBLOX - 01-30-2011 Cool. :D RE: Break in the House - Tyler - 01-30-2011 Jacob is right,when I first played it i started going the wrong way . RE: Break in the House - Asai - 02-05-2011 I though there was more too it. But still a good start |