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Can anyone convert from RBLX to Buildism? - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: 2DWorlds (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=4) +--- Forum: Scripting (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=13) +--- Thread: Can anyone convert from RBLX to Buildism? (/showthread.php?tid=1240) |
Can anyone convert from RBLX to Buildism? - InternetGuy - 01-30-2011 Hoping someone can, I don't mind if you can't. ... function onTouch(hit) hit.Parent:kill() end script.Parent.Touched:connect(onTouch) RE: Can anyone convert from RBLX to Buildism? - Jacob__mybb_import1 - 01-31-2011 function onCollide(part) if part.Parent:isA("Character") then part.Parent.Health = 0 end end link(script.Parent.Collided, onCollide) RE: Can anyone convert from RBLX to Buildism? - guest - 01-31-2011 There : Code: function onTouch(part) RE: Can anyone convert from RBLX to Buildism? - ____mybb_import1182 - 02-11-2011 I kind of like anonymous functions better Code: link(script.Parent.Collided, RE: Can anyone convert from RBLX to Buildism? - Jacob__mybb_import1 - 02-11-2011 You need the Parent:isA("Character"), otherwise your script will break if the part hits something that's not a character. RE: Can anyone convert from RBLX to Buildism? - ____mybb_import1182 - 02-11-2011 (02-11-2011, 12:48 AM)Jacob_ Wrote: You need the Parent:isA("Character"), otherwise your script will break if the part hits something that's not a character. Protected Call (PCall) can runs a function in a protected mode where it will catch any errors, if none, it runs the code. So basically, anything that 'breaks' defined in PCall's first arguement will not affect the scripts ability to run. RE: Can anyone convert from RBLX to Buildism? - Qwertygiy - 02-11-2011 If anyone needs more help with converting Lua from ROBLOX to Buildism, go here: http://buildism.net/wiki/w/index.php?title=Converting_from_ROBLOX_Lua_to_Buildism_Lua |