2DWorlds Forums
Add a Team parameter to SpawnPoints - Printable Version

+- 2DWorlds Forums (http://2dworlds.buildism.net/forum)
+-- Forum: 2DWorlds (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=4)
+--- Forum: Suggestions (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=19)
+--- Thread: Add a Team parameter to SpawnPoints (/showthread.php?tid=16)



Add a Team parameter to SpawnPoints - Ghosty - 10-07-2012

Since we have built-in Teams, it makes sense to have built-in Team spawnpoints.

Now, it should be relatively simple enough to build a script that does that in the current editor, moving the character to a chosen point after automatically spawning at a default point, so it's not too big of a deal, but it's still something that's an integral part of having teams.


RE: Add a Team parameter to SpawnPoints - technoguyx - 10-07-2012

As you mentioned, this can be done within 2DW Lua, but I believe it'd be much more efficient to handle this in the Java side, which I suppose handles character spawning right now.