Next Generation Items - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: 2DWorlds (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=4) +--- Forum: 2DWorlds Discussion (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=10) +--- Thread: Next Generation Items (/showthread.php?tid=188) |
Next Generation Items - Silcone - 12-21-2012 1# Tank In order for 2DWorlds to really expand, I beleive we need a few advance weapons, vehicles, and buildings to start. First of all, I have decided I will make an attempt at a tank. (that you control) A house! A basic house for free use. Some trees A couple of different trees for free use. My Theory If we create a bunch of "nxt generation" items, it will appeal to a lot of different crowds. For instance, a tank will appeal to all who wish to fight in their games (war lovers), a house will appeal to those interested in roleplaying, and trees will also add flavor to any roleplay. As of today, 12/21/12, I have begun creation. RE: Next Generation Items - VenomSinister - 12-21-2012 I think this thread belongs in the Suggestions forum. But still this is a nice idea and would be cool to have these items but It needs a very advance scripting skills tho. RE: Next Generation Items - Silcone - 12-21-2012 I've used LUA for some time. A basic tree and house form will be easily done, but the tank will take some time. I am thin The house and tree form will be easy. The tank, not so much. |