Clean up the output ingame - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: 2DWorlds (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=4) +--- Forum: Suggestions (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=19) +--- Thread: Clean up the output ingame (/showthread.php?tid=1904) |
Clean up the output ingame - Scripter - 04-03-2011 There should really be an option for showing the errors below or not. It's hard to debug errors with constant: java.lang.Throwable at net.buildism.XContactFilter.shouldCollide(XContactFilter.java:31) at org.jbox2d.dynamics.ContactManager.pairAdded(ContactManager.java:84) at org.jbox2d.collision.PairManager.commit(PairManager.java:296) at org.jbox2d.collision.BroadPhase.createProxy(BroadPhase.java:340) at org.jbox2d.collision.Shape.createProxy(Shape.java:308) at org.jbox2d.dynamics.Body.createShape(Body.java:251) at net.buildism.object.Part.rebuild(Part.java:493) at net.buildism.object.Part.addToWorld(Part.java:466) at net.buildism.World._addObject(World.java:397) at net.buildism.object.GameObject.onParentChanged(GameObject.java:324) at net.buildism.object.GameObject$2.handle(GameObject.java:112) at net.buildism.object.GameObject.onPropChanged(GameObject.java:548) at net.buildism.object.GameObject.setProp(GameObject.java:398) at net.buildism.object.GameObject.setProp(GameObject.java:432) at net.buildism.lua.metatable.GameObjectMetatable$GameObjectNewIndex$1.run(GameObjectMetatable.java:98) at net.buildism.lua.metatable.GameObjectMetatable$GameObjectNewIndex.call(GameObjectMetatable.java:110) at se.krka.kahlua.vm.LuaState.callJava(LuaState.java:237) at se.krka.kahlua.vm.LuaState.call(LuaState.java:210) at se.krka.kahlua.vm.LuaState.call(LuaState.java:1146) at se.krka.kahlua.vm.LuaState.tableSet(LuaState.java:1229) at se.krka.kahlua.vm.LuaState.luaMainloop(LuaState.java:366) at se.krka.kahlua.vm.LuaState.call(LuaState.java:221) at se.krka.kahlua.vm.LuaState.call(LuaState.java:1168) at net.buildism.lua.ScriptContext.call(ScriptContext.java:74) at net.buildism.object.Root$3$1.run(Root.java:68) at net.buildism.Main.processTasks(Main.java:157) at net.buildism.Main.main(Main.java:509) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.sun.javaws.Launcher.executeApplication(Unknown Source) at com.sun.javaws.Launcher.executeMainClass(Unknown Source) at com.sun.javaws.Launcher.doLaunchApp(Unknown Source) at com.sun.javaws.Launcher.run(Unknown Source) at java.lang.Thread.run(Unknown Source) All I want to see are the errors inside the scripts X_X RE: Clean up the output ingame - Duck - 04-03-2011 I found that super annoying when I was making my first script. 0wo RE: Clean up the output ingame - Jacob__mybb_import1 - 04-03-2011 Yeah, I accidentally left in some debugging code. I can't make any updates right now, because the version of the code on my computer has half-broken stable welds... RE: Clean up the output ingame - Duck - 04-03-2011 (04-03-2011, 07:15 PM)Jacob_ Wrote: Yeah, I accidentally left in some debugging code. Once welds are fixed I can make my airship. Can't wait until they're done :3 How long do you estimate? RE: Clean up the output ingame - Jacob__mybb_import1 - 04-03-2011 A few days, maybe tomorrow if everything goes right. |