Once welds are fixed... - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: 2DWorlds (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=4) +--- Forum: 2DWorlds Discussion (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=10) +--- Thread: Once welds are fixed... (/showthread.php?tid=1915) |
Once welds are fixed... - Duck - 04-03-2011 I am so making an airship. RE: Once welds are fixed... - Micky - 04-03-2011 Amazing idea my friend! RE: Once welds are fixed... - Ice - 04-03-2011 OOOoooo...I'm going to play that. RE: Once welds are fixed... - Login - 04-03-2011 Once welds are fixed, Jacob_ is going to work on Multiplayer. RE: Once welds are fixed... - Ice - 04-03-2011 (04-03-2011, 06:55 PM)Login Wrote: Once welds are fixed, Jacob_ is going to work on Multiplayer. That's going to take a long time. RE: Once welds are fixed... - Micky - 04-03-2011 Yay! Multyplayer :D RE: Once welds are fixed... - Duck - 04-03-2011 (04-03-2011, 06:56 PM)Ice Wrote:(04-03-2011, 06:55 PM)Login Wrote: Once welds are fixed, Jacob_ is going to work on Multiplayer. He's already made a beta of multiplayer but it's closed right now. RE: Once welds are fixed... - Scripter - 04-03-2011 A moving airship I'm guessing? That will be something to look forward to RE: Once welds are fixed... - Login - 04-03-2011 @ Ice: The multiplayer? No, he's already got it set up and everything. He just has to fix glitches such as connection issues, stability, moving objects when you're online, the overlap on chat, minor bugs. Solved easily. |