How would we make teleporters? - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: 2DWorlds (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=4) +--- Forum: Scripting (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=13) +--- Thread: How would we make teleporters? (/showthread.php?tid=1992) Pages:
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How would we make teleporters? - broloxer - 04-03-2011 Is there a script to it? RE: How would we make teleporters? - Scripter - 04-03-2011 I've done it already. [lua] link(script.Parent.Collided, function(hit) if hit.Name == "Body" then hit.Position = Vec2D(#,#) end end) [/lua] I didn't test that script so there may be one or two errors in it, but I made a script just about like that which worked. RE: How would we make teleporters? - broloxer - 04-04-2011 (04-03-2011, 11:46 PM)Scripter Wrote: I've done it already. How would you make it change the place it went to? RE: How would we make teleporters? - Scripter - 04-04-2011 Changing the # signs. They are the positions. RE: How would we make teleporters? - broloxer - 04-04-2011 Thanks! RE: How would we make teleporters? - broloxer - 04-04-2011 Thanks! RE: How would we make teleporters? - Scripter - 04-04-2011 (04-04-2011, 12:18 AM)broloxer Wrote: Thanks! No problems. Giving a thanks would be appreciated ;p RE: How would we make teleporters? - Blizzard - 04-04-2011 Somebody should make a cooler one that makes you fade out and in. RE: How would we make teleporters? - Scripter - 04-05-2011 (04-04-2011, 10:36 PM)Blizzard Wrote: Somebody should make a cooler one that makes you fade out and in. That should be easy enough, made this script just now without testing: [lua] link(script.Parent.Collided, function(hit) if hit.Name == "Body" then for i = 10, 1, -1 do hit.Transparency = i end hit.Position = Vec2D(#,#) for i = 1, 10 do hit.Transparency = i end end end)[/lua] RE: How would we make teleporters? - Scripter - 04-11-2011 Yeah, I was careless and mistyped something. I fixed it though, it should work now. |