Message Function in-games. - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: 2DWorlds (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=4) +--- Forum: 2DWorlds Discussion (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=10) +--- Thread: Message Function in-games. (/showthread.php?tid=2163) |
Message Function in-games. - Login - 04-04-2011 To make a Message Function, like a GUI, or something, how would it work? Note: when they have a / it means it's one of the two, so correct me there. [lua]m = game.Parent.?.msg m = msg.text = "hio" wait(100) m:Remove()[/lua] Please tell me if my scripting is off, I'm trying to remember my basics. RE: Message Function in-games. - Login - 04-04-2011 But it's got to have a Parent, correct? |