Chat. - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: 2DWorlds (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=4) +--- Forum: Scripting (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=13) +--- Thread: Chat. (/showthread.php?tid=2293) |
Chat. - Bramwell - 04-05-2011 I was wondering how I would go about making a script where if a player says a certain phrase the game would respond. Some help would be appreciated. RE: Chat. - Scripter - 04-05-2011 (04-05-2011, 10:00 PM)Bramwell Wrote: I was wondering how I would go about making a script where if a player says a certain phrase the game would respond. Some help would be appreciated. I never tried to make it, but I would guess something like this... [lua] link(game.Players.PlayerAdded, function(player) link(player.Chatted, function(speaker, msg) if msg == "reset" then speaker.Character.Health = 0 end end) end) [/lua] Or something similiar to that. With some testing I could probably get it to work (should the above script not). RE: Chat. - Bramwell - 04-05-2011 Thank you very much, as I was also looking for one of those scripts, however, what I had in mind was the game replying with a chat message. RE: Chat. - Scripter - 04-05-2011 If you're thinking about making a talking AI, I would give up. Otherwise, try using the message function. RE: Chat. - Jacob__mybb_import1 - 04-06-2011 game:chat(color, message) |