How would I make a Item giver? - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: 2DWorlds (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=4) +--- Forum: Scripting (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=13) +--- Thread: How would I make a Item giver? (/showthread.php?tid=2875) |
How would I make a Item giver? - broloxer - 04-11-2011 How would I make a item giver? RE: How would I make a Item giver? - Scripter - 04-11-2011 Put your tool in Environment [lua] local jet = game.Environment.JetBoots:clone() --Tool name switched with JetBoots local debounce = true function touch(hit) if game.Players:getChild(hit.Parent.Name)~=nil and debounce then debounce = false local clone = jet:clone() clone.Parent = game.Players[hit.Parent.Name].Inventory sleep(2) debounce = true end end link(script.Parent.Collided, touch) [/lua] |