Could somone please make this Tool into a Model and make it a Buildism Script? - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: Your Stuff (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=6) +--- Forum: Current Games (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=11) +--- Thread: Could somone please make this Tool into a Model and make it a Buildism Script? (/showthread.php?tid=4158) |
Could somone please make this Tool into a Model and make it a Buildism Script? - Fish - 04-28-2011 It is ROBLOX Script ATM. It is suppost to lift Water Pillars out of the ground. Please make it a Tool and a Model. Thanks if you do... tool = Instance.new("Tool") Handle = Instance.new("Part") Handle.Shape = "Ball" Handle.formFactor = 0 Handle.TopSurface = 0 Handle.BottomSurface = 0 Handle.Locked = true Handle.Transparency = 0 Handle.Reflectance = 0 Handle.Name = "Handle" Handle.BrickColor = BrickColor.new("Cyan") Handle.Transparency = 0.3 Handle.Size = Vector3.new(1,1,1) Handle.Parent = tool RockFolder = Instance.new("Model") RockFolder.Name = "Rocks" RockFolder.Parent = Workspace function Sound(SoundId) s = Instance.new("Sound") s.SoundId = SoundId s.Name = "ToolSound" s.Parent = Handle s.Pitch = 1 s.Volume = 1 return s end Engage = Sound("http://www.roblox.com/asset/?id=11450310") RockFolder.ChildAdded:connect(function(Stone) Stone.Touched:connect(function (hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent.Name ~= tool.Parent.Name then hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health-100 hit.Parent.Humanoid.Sit = true hit.Parent.Torso.Velocity = Vector3.new(math.random(-0,00),math.random(125,150),math.random(-00,00)) end end) Stone.CFrame = Stone.CFrame*CFrame.new(0,0,0) for i=1,25 do Stone.CFrame = Stone.CFrame*CFrame.new(0,0.4,0) wait() end wait(0.05) for i=1,25 do Stone.CFrame = Stone.CFrame*CFrame.new(0,-0.4,0) wait() end Stone:remove() end) function Stone(CFRAME,Number) S = Instance.new("Part") S.Name = "Rock" S.formFactor = 0 S.Anchored = true S.TopSurface = "Smooth" S.BottomSurface = "Smooth" S.Locked = true S.Transparency = 0.3 S.Reflectance = 0 S.CanCollide = true S.Size = Vector3.new(math.random(02,07),math.random(20,25),math.random(02,07)) S.BrickColor = BrickColor.new("Cyan") S.CFrame = CFRAME*CFrame.new(0,0,Number*10)*CFrame.fromEulerAnglesXYZ(2*math.pi/360*math.random(-20,20),2*math.pi/360*math.random(-500,500),2*math.pi/360*math.random(-20,20)) S.Parent = RockFolder end D = false tool.Activated:connect(function() if D == true then return end Engage:play() D = true Dir = tool.Parent.Torso.CFrame print(Dir) for i=1,10 do Stone(Dir,i*-1) wait(0.05) end D = false end) Player = game.Players.tremper tool.Parent = Player.Backpack RockFolder.Parent = Player.Character tool.Name = "_-_=+.?[}" --[[p = Instance.new("Part") p.Parent = Workspace p.Anchored = true p.BottomSurface = "Smooth" p.Position = Vector3.new(10, 50, 20) p2 = p:clone() p2.Parent = Workspace p2.Position = Vector3.new(20, 15, 2) a = Instance.new("Part") a.Parent = Workspace a.Anchored = true a.TopSurface = "Smooth" a.BottomSurface = "Smooth" a.BrickColor = BrickColor.new("Really red") a.Size = Vector3.new(1,((p.Position - p2.Position).magnitude),1) a.CFrame = CFrame.new((p1.Position+ p2.Position)/2, p1.Position)*CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) ]] Thanks if you do! RE: Could somone please make this Tool into a Model and make it a Buildism Script? - AK-47 - 04-28-2011 "hit.Parent.Humanoid.Sit = true " Hmmm, players can't sit... That will have to be left out. RE: Could somone please make this Tool into a Model and make it a Buildism Script? - Fish - 04-29-2011 Oh. But can you do it? RE: Could somone please make this Tool into a Model and make it a Buildism Script? - Ice - 05-04-2011 Errrr, you would need to change a couple of things for it to work on Buildism, I would help but I don't script. |