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2DWorlds Forums
4/30/11 #2 - Printable Version

+- 2DWorlds Forums (http://2dworlds.buildism.net/forum)
+-- Forum: 2DWorlds (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=4)
+--- Forum: News (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=8)
+--- Thread: 4/30/11 #2 (/showthread.php?tid=4293)



4/30/11 #2 - Jacob__mybb_import1 - 04-30-2011

  • Messages work in multiplayer
  • Explosions work in multiplayer
  • Fragmenting parts work in multiplayer (somewhat)
  • Added support for client- and server-side scripts
  • Fixed some assorted MP bugs



RE: 4/30/11 #2 - Rare - 04-30-2011

Does Multiplayer work 100% now?


RE: 4/30/11 #2 - Ice - 04-30-2011

Cool, sounds like MP should be awesome!


RE: 4/30/11 #2 - Rare - 04-30-2011

Does MP work?


RE: 4/30/11 #2 - BuildistGuard - 04-30-2011

When Multiplayer is released, we should have a opening fight!


RE: 4/30/11 #2 - Qwertygiy - 04-30-2011

I dun like fighting games.

We should have a drag race instead. That would be really cool -- all of us on seperate levels, above and below each other, in Buildism cars, racing towards the end, where we explode into a breakable barrier to get to some prize...

THAT would be pure epicness, and prove that Multiplayer was totally 100% working.


RE: 4/30/11 #2 - McNoobster - 04-30-2011

I still don't see how 2d will be fun for multiplayer nothing will be fun gun fights all you can do is go foward or backwards so no mater what if a rocket is going straight at you, you die.


RE: 4/30/11 #2 - Scripter - 04-30-2011

(04-30-2011, 09:02 PM)McNoobster Wrote: I still don't see how 2d will be fun for multiplayer nothing will be fun gun fights all you can do is go foward or backwards so no mater what if a rocket is going straight at you, you die.

Not exactly. If there is a ladder or hole by you, you can avoid it. Depending on the game, you may even be able to spawn a wall too.


RE: 4/30/11 #2 - Ming-Yan - 04-30-2011

You could also jump over it.