Regen script pl0x - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: 2DWorlds (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=4) +--- Forum: 2DWorlds Discussion (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=10) +--- Thread: Regen script pl0x (/showthread.php?tid=4914) |
Regen script pl0x - McNoobster - 05-24-2011 Can someone make one. With instructions. :] Also like the script from roblox in there wiki pl0x [lua]brick = game.Workspace.Brick --tagging the brick function onTouch(part) --the function brick.Transparency = 1 --what the function is to do with the brick wait(1) brick.Transparency = 0 end brick.Touched:connect(onTouch) --listening event [/lua] RE: Regen script pl0x - Qwertygiy - 05-24-2011 Easy enough. [lua] local thing = script.Parent local nuthing = thing:clone() local par = thing.Parent while true do --Somewhat redundant :/ sleep(120) --Two minutes between regens. Change it to however long you want. game:message("Regenerating " .. thing.Name) --Change message if you want. sleep(1) thing.Parent = game.Storage nuthing.Parent = par sleep(1) game:message() thing:remove() script:remove() --Just in case. end [/lua] I haven't tested it -- but it should work. Just copy it into a script and place the script inside the model you want to regen. RE: Regen script pl0x - McNoobster - 05-24-2011 (05-24-2011, 07:56 PM)Qwertygiy Wrote: Easy enough. Thanks can you change the other one I just posted to RE: Regen script pl0x - Jacob__mybb_import1 - 05-24-2011 I wrote a tutorial for this: http://buildism.net/forum/Thread-How-to-Rebuild-Something-with-Scripting Unlike Qwertygiy's, it takes an existing model in the game, backs it up, and restores the backup when needed, rather than copying the model from storage. |