Guide: Reducing Lag - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: 2DWorlds (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=4) +--- Forum: 2DWorlds Discussion (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=10) +---- Forum: Tutorials and Guides (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=20) +---- Thread: Guide: Reducing Lag (/showthread.php?tid=4915) |
Guide: Reducing Lag - Jacob__mybb_import1 - 05-24-2011 On Buildism, lag is the term used when the game runs noticeably slower than usual. These things can cause lag, so reducing one or more of them in your game can make it run much better.
Holding down F7 shows you some information that may be useful for optimizing a game. RE: Guide: Reducing Lag - Qwertygiy - 05-24-2011 Other hints:
RE: Guide: Reducing Lag - Eric - 05-24-2011 Cool guide Jacob_! RE: Guide: Reducing Lag - Jacob__mybb_import1 - 05-24-2011 (05-24-2011, 02:13 PM)Qwertygiy Wrote: Other hints: I should add, make sure you don't have the MaxForce property too low. If it's too low, the box could try to break into the smallest pieces possible when hit with even a medium force. If you use breakable parts, I suggest making a script that automatically cleans up the fragments every once in a while. RE: Guide: Reducing Lag - Qwertygiy - 05-24-2011 Erm, actually, that's a hack. RE: Guide: Reducing Lag - Jacob__mybb_import1 - 05-24-2011 There's no way for a script to reduce lag. RE: Guide: Reducing Lag - Eric - 05-24-2011 Ok sorry I didn't know that. RE: Guide: Reducing Lag - toast - 05-24-2011 I know it's a big problem in ROBLOX that lots of scripts create more lag. It's probably the same in buildism, as Lua works the same way in Java RE: Guide: Reducing Lag - Qwertygiy - 05-24-2011 Indeed. Many a game, even some of my own, have been doomed by too many seperate scripts that could be used better as one single script. |