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5/24/11 - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: 2DWorlds (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=4) +--- Forum: News (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=8) +--- Thread: 5/24/11 (/showthread.php?tid=4923) |
5/24/11 - Jacob__mybb_import1 - 05-24-2011
I'm too happy right now. RE: 5/24/11 - Qwertygiy - 05-24-2011 Did this have to do with .Collided sometimes randomly returning a nil? Because I remember a few months ago that kept happening and I had to add [lua] if hit and hit.Parent then [/lua] to all my scripts. RE: 5/24/11 - Jacob__mybb_import1 - 05-24-2011 I'm not sure, but I know if fixed the bug that if you changed a bunch of properties at the same time, some of them wouldn't work. RE: 5/24/11 - Eric - 05-24-2011 ''I'm too happy right now.'' ![]() RE: 5/24/11 - Jacob__mybb_import1 - 05-24-2011 Not really, I had to change a lot of code though. RE: 5/24/11 - Eric - 05-24-2011 Ok. Well, thanks for fixing that bug anyways ![]() RE: 5/24/11 - McNoobster - 05-24-2011 Did it have to do with any of the bugs I reported :o Because qwerty said "Did this have to do with .Collided sometimes randomly returning a nil?" and that one report I made sends your player to nil after colliding then nothing works no more after you add remove character. RE: 5/24/11 - Qwertygiy - 05-24-2011 No, that's not the same bug -- I mean that say, a Lava script, would malfunction for no apparent reason. It would error at a random moment with something like "attempt to index a non-table" and I figured out it was because .Collided was getting randomly triggered. |