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Custom Object Guide - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: 2DWorlds (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=4) +--- Forum: Scripting (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=13) +--- Thread: Custom Object Guide (/showthread.php?tid=5831) |
Custom Object Guide - Dignity - 06-15-2011 More information at http://buildism.net/wiki/w/index.php?title=Custom_Objects#Coding [lua] Int = {} --Yes, its a table function Int:new(one, two, three) --here I set the properties. newTB = {x, y, z} newTB.x = one newTB.y = two newTB.z = three return newTB end a = Int.new(5, 8, 1) --Here we are using Int the same as Vec2D. print(a.x) --5 print(a.y) --8 print(a.z) -- 1 [/lua] Look over it. Simple. I'm gussing this is the same way (for you ROBLOXians) Instance.new works. RE: Custom Object Guide - Qwertygiy - 06-15-2011 Nice! I've messed around with custom methods once or twice, but you actually made something useful! Cool. RE: Custom Object Guide - Dignity - 06-15-2011 Thanks. RE: Custom Object Guide - Qwertygiy - 06-15-2011 I found a typo in your comment though. Properties. Not perporties. RE: Custom Object Guide - Dignity - 06-15-2011 I'm horrible at spelling. Finished the In-Death. |