Many kinds of joints - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: 2DWorlds (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=4) +--- Forum: Suggestions (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=19) +--- Thread: Many kinds of joints (/showthread.php?tid=5865) |
Many kinds of joints - noob007 - 06-16-2011 Box2D seems to support all of these: 1. Prismatic joints 2. Revolute joints 3. Distance joints etc. They would be cool to have. It would allow the creation of soft bodies and springs, too. RE: Many kinds of joints - Jacob__mybb_import1 - 06-16-2011 If you use a FixedPosition object, it's actually creating a distance joint with the world as the second object. Prismatic joints are cool, but I don't know a good way of creating them with the UI. RE: Many kinds of joints - Login - 06-16-2011 (06-16-2011, 02:06 AM)Jacob_ Wrote: If you use a FixedPosition object, it's actually creating a distance joint with the world as the second object. So you're having trouble with the picture or the coding? If it's a picture, I'm a 2D artist myself, I make all sorts of sprites, and other cool things. RE: Many kinds of joints - Jacob__mybb_import1 - 06-16-2011 Not the coding, but the way you add them in the editor. |