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Any part touching multiple Waters at one time is doubly affected. - Printable Version

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Any part touching multiple Waters at one time is doubly affected. - Qwertygiy - 06-23-2011

Like if you cross over from one Water to another, as long as you're touching both parts you shoot up faster.

I think it needs to be made the average of the currents and densities and etc. of any Waters a part is touching instead of merely having their effects added together.


RE: Any part touching multiple Waters at one time is doubly affected. - AK-47 - 06-24-2011

*Actually, it should take the highest value, rather than the average of the two (or more) values.


RE: Any part touching multiple Waters at one time is doubly affected. - Ming-Yan - 06-24-2011

This would render places like Kieron's water park useless.


RE: Any part touching multiple Waters at one time is doubly affected. - Qwertygiy - 06-26-2011

I just found out that it's the same with Ladders -- only much much more so.


RE: Any part touching multiple Waters at one time is doubly affected. - Jacob__mybb_import1 - 06-26-2011

(06-26-2011, 05:26 PM)Qwertygiy Wrote: I just found out that it's the same with Ladders -- only much much more so.

That's been reported before, I decided not to fix it because it's hard to to accidentally and kind of funny.


RE: Any part touching multiple Waters at one time is doubly affected. - Qwertygiy - 06-26-2011

I guess -- but then you can't have a "double-width" ladder by putting two side by side. Maybe add a width size to Ladders?