ChildAdded bug - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: 2DWorlds (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=4) +--- Forum: Bug Reports (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=23) +--- Thread: ChildAdded bug (/showthread.php?tid=6194) |
ChildAdded bug - justgoaway1 - 06-25-2011 function killblock(part) if (part~=nil) then if (part.Type == "Box") then if (part.Name == "Debris") then sleep(4) for i=1, 100 do part.Transparency = i/100 sleep(0.01) end part:remove() end end end end link(game.World.Stuff.ChildAdded, function(child) thread = coroutine.create(killblock) assert(coroutine.resume(thread, child)) end) ~~~~~~~~~~~~~~~~~~~~~~~~~~~ This script is used at my Tunnel Combat game to clear the grey stones that are created after excavating a block. However, it barely works, maybe 1 in 30 of every block created starts to turn a little transparent, then stops. |