![]() |
If Buildism ever has a currency - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: 2DWorlds (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=4) +--- Forum: 2DWorlds Discussion (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=10) +--- Thread: If Buildism ever has a currency (/showthread.php?tid=6394) |
If Buildism ever has a currency - Jacob__mybb_import1 - 07-01-2011 The only way to get it will be by making a good game and having people play and review it. RE: If Buildism ever has a currency - Spongebob1212 - 07-01-2011 Yea! P.S First comment :3 RE: If Buildism ever has a currency - Blandflakes - 07-01-2011 Wait, I have another idea for currency. Can you make game slots be bought with currency? Oh, and you should probably fix it so that it doesn't count as a visit if the creator of the game plays it(same goes for profile pages). RE: If Buildism ever has a currency - Chaos - 07-01-2011 Yes, (that would make people make games) and I would enjoy it. Buy more game slots with the currency also. RE: If Buildism ever has a currency - Spongebob1212 - 07-01-2011 You can buy another Game slot for 10 Building Dollars. RE: If Buildism ever has a currency - Blandflakes - 07-01-2011 (07-01-2011, 03:35 AM)Spongebob1212 Wrote: You can buy another Game slot for 10 Building Dollars. That's really cheap for a game slot. Unless you made 0.01 *currency name here* per visit then it would be a bad idea. RE: If Buildism ever has a currency - Fat_Sacks - 07-01-2011 It also should be purchasable like 1 dollar= # Buildism credits. RE: If Buildism ever has a currency - Ming-Yan - 07-01-2011 The review part might corrupt game like in ROBLOX. D: RE: If Buildism ever has a currency - JoeGremel - 07-01-2011 It also should be purchasable like 2 dollar= # Buildism credits. RE: If Buildism ever has a currency - Tarabukka - 07-01-2011 (07-01-2011, 09:41 AM)JoeGremel Wrote: It also should be purchasable like 2 dollar= # Buildism credits. I wouldn't be so sure that would be practical or entirely beneficial: - Payment is hard. You can jump through a billion hoops to get certified to actually take credit cards, where you're losing trust anyway, or use a vendor like PayPal or Google Checkout, who charge quite a bit of commission and will randomly suspend your account forever for having too much money (PayPal mostly in the latter) - Payment can corrupt. When members who have paid to get Buildism credits have extra privileges that don't make sense - extra weight in polls or something like that - you have problems. See: Roblox. - Payment isn't too great for the economy. It's nice to peg your currency to something else to make it a little more stable, but you can't be sure you're being fair. BlockCommunity uses a reward point system for referrals, with the RP then being translated into cash or badges. The cash offered, I must admit, isn't great; the exchange from Reward Points to Block Bux, or USD to Buildism credits, or any currency, is never static. |