My bullet keeps respawning - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: 2DWorlds (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=4) +--- Forum: Scripting (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=13) +--- Thread: My bullet keeps respawning (/showthread.php?tid=6617) |
My bullet keeps respawning - Duck - 07-07-2011 [lua]t = script.Parent function FIREINTHEHOLE() if game.World:getChild("Bullet") ~= nil then game.World:getChild("Bullet"):remove() end script.Parent.Texture = "http://desmond.imageshack.us/Himg217/scaled.php?server=217&filename=guntexture0002.png&res=gal" local e = t.Bullet:clone() local R = t:getAngle() e.Rotation = R - 90 e.Parent = game.World sleep(0.3) script.Parent.Texture = "http://desmond.imageshack.us/Himg59/scaled.php?server=59&filename=guntexture0001.png&res=gal" sleep(4.7) e:remove() end link(t.MouseDown, FIREINTHEHOLE)[/lua] The bullet just keeps respawning every 5 seconds and it doesn't disappear when I MouseDown RE: My bullet keeps respawning - noob007 - 07-07-2011 Dats cuz you just keep cloning a bullet and then after five seconds you destroy the clone. RE: My bullet keeps respawning - Duck - 07-07-2011 But shouldn't it only clone my bullet when I MouseDown, rather than looping? RE: My bullet keeps respawning - noob007 - 07-07-2011 When you mouse down, it clones it, waits five seconds and then removes it... RE: My bullet keeps respawning - Dignity - 07-07-2011 Exactly. |