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"Collidable" feature of Terrain - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: 2DWorlds (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=4) +--- Forum: Suggestions (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=19) +--- Thread: "Collidable" feature of Terrain (/showthread.php?tid=6674) |
"Collidable" feature of Terrain - Qwertygiy - 07-08-2011 This would allow touching Terrain to trigger Collided events. Currently, if, say, a rocket hits terrain, it won't explode, it'll just travel along it. RE: "Collidable" feature of Terrain - Nice - 07-08-2011 (07-08-2011, 04:55 PM)Qwertygiy Wrote: This would allow touching Terrain to trigger Collided events. Currently, if, say, a rocket hits terrain, it won't explode, it'll just travel along it. You mean like if you make a huge wall and try to shoot at it, the rocket won't explode and dissapear? You mean a version of that into a terrain? RE: "Collidable" feature of Terrain - Qwertygiy - 07-08-2011 What I mean is, take a Rocket. Shoot it at the Ground before you mess with terrain at all. It should explode. Make it into terrain. It won't explode. Example: My game "Games" which has some other bugs at the moment too. What I want is to make it so that it CAN touch it and trigger the explosion. RE: "Collidable" feature of Terrain - Jacob__mybb_import1 - 07-08-2011 Use the TerrainCollided event in addition to Collided. I already fixed the rockets in the catalog. RE: "Collidable" feature of Terrain - AK-47 - 07-09-2011 "Use the TerrainCollided event in addition to Collided. I already fixed the rockets in the catalog." Yes! |