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"+" and "-" - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: 2DWorlds (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=4) +--- Forum: Suggestions (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=19) +--- Thread: "+" and "-" (/showthread.php?tid=6703) |
"+" and "-" - Nyht - 07-09-2011 "+" is not defined, currently (I believe). It can be used to add with ease, Instead of typing Vec2D:add or <variable>:add, they can use "+". It can also be used in math to make adding easier... AKA, save some time typing. e.g. [lua]while true do eg = game.Environment eg.Time = eg.Time + 1 wait(0.3) end[/lua] [lua]eg = game.World.TelePad2 function onTouched(hit) if hit == "Body" then hit.Position = eg.Position + 0.25 end[/lua] Same thing for "-", will make subtraction easier. RE: "+" and "-" - AK-47 - 07-09-2011 hit.Position = Vec2D(eg.Position.x, eg.Position.y + 0.25) Do this instead. RE: "+" and "-" - Nyht - 07-09-2011 (07-09-2011, 11:35 AM)AK-47 Wrote: hit.Position = Vec2D(eg.Position.x, eg.Position.y + 0.25) I didn't realize I made a mistake, lol. This was at like 2:00 AM, though. xD RE: "+" and "-" - noob007 - 07-09-2011 Operator overloading would be useful... |