.lua files - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: 2DWorlds (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=4) +--- Forum: Scripting (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=13) +--- Thread: .lua files (/showthread.php?tid=6858) Pages:
1
2
|
.lua files - Dignity - 07-13-2011 I just compiled my Lua in C, and now, what are .lua files suppose to open with? RE: .lua files - Qwertygiy - 07-13-2011 Notepad perhaps? I've edited a lua script in notepad and it was .lua format. RE: .lua files - Dignity - 07-13-2011 Yes, but how do you run them? RE: .lua files - Qwertygiy - 07-13-2011 No idea. I imported mine into ROBLOX, I assume you need a seperate executable of some sort. RE: .lua files - Dignity - 07-13-2011 I suppose it's because luavs.bat is broke. RE: .lua files - Jacob__mybb_import1 - 07-13-2011 (07-13-2011, 04:25 PM)roperson Wrote: Yes, but how do you run them? Since you posted this in the Buildism Scripting section: open the .lua file with Notepad, copy the code into a Buildism script, then right click the script and click Run Script. RE: .lua files - Paradox - 07-13-2011 You could look for a Lua Shell... I use a Python Shell to execute scripts coded in Python. RE: .lua files - Dignity - 07-13-2011 (07-13-2011, 05:29 PM)Jacob_ Wrote:(07-13-2011, 04:25 PM)roperson Wrote: Yes, but how do you run them? Exactly I'm going use LOVE. By the way.. LOVE seems programed in Java. RE: .lua files - Jacob__mybb_import1 - 07-13-2011 (07-13-2011, 09:01 PM)roperson Wrote:(07-13-2011, 05:29 PM)Jacob_ Wrote:(07-13-2011, 04:25 PM)roperson Wrote: Yes, but how do you run them? Why are you using Love and not Buildism? RE: .lua files - Glome - 07-14-2011 (07-13-2011, 11:27 PM)Jacob_ Wrote:(07-13-2011, 09:01 PM)roperson Wrote:(07-13-2011, 05:29 PM)Jacob_ Wrote:(07-13-2011, 04:25 PM)roperson Wrote: Yes, but how do you run them? Yeah, buildism will run your lua just fine! |