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2DWorlds Forums
.lua files - Printable Version

+- 2DWorlds Forums (http://2dworlds.buildism.net/forum)
+-- Forum: 2DWorlds (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=4)
+--- Forum: Scripting (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=13)
+--- Thread: .lua files (/showthread.php?tid=6858)

Pages: 1 2


.lua files - Dignity - 07-13-2011

I just compiled my Lua in C, and now, what are .lua files suppose to open with?


RE: .lua files - Qwertygiy - 07-13-2011

Notepad perhaps? I've edited a lua script in notepad and it was .lua format.


RE: .lua files - Dignity - 07-13-2011

Yes, but how do you run them?


RE: .lua files - Qwertygiy - 07-13-2011

No idea. I imported mine into ROBLOX, I assume you need a seperate executable of some sort.


RE: .lua files - Dignity - 07-13-2011

I suppose it's because luavs.bat is broke.


RE: .lua files - Jacob__mybb_import1 - 07-13-2011

(07-13-2011, 04:25 PM)roperson Wrote: Yes, but how do you run them?

Since you posted this in the Buildism Scripting section: open the .lua file with Notepad, copy the code into a Buildism script, then right click the script and click Run Script. Wink


RE: .lua files - Paradox - 07-13-2011

You could look for a Lua Shell...
I use a Python Shell to execute scripts coded in Python.


RE: .lua files - Dignity - 07-13-2011

(07-13-2011, 05:29 PM)Jacob_ Wrote:
(07-13-2011, 04:25 PM)roperson Wrote: Yes, but how do you run them?

Since you posted this in the Buildism Scripting section: open the .lua file with Notepad, copy the code into a Buildism script, then right click the script and click Run Script. Wink

Exactly

I'm going use LOVE. By the way.. LOVE seems programed in Java.


RE: .lua files - Jacob__mybb_import1 - 07-13-2011

(07-13-2011, 09:01 PM)roperson Wrote:
(07-13-2011, 05:29 PM)Jacob_ Wrote:
(07-13-2011, 04:25 PM)roperson Wrote: Yes, but how do you run them?

Since you posted this in the Buildism Scripting section: open the .lua file with Notepad, copy the code into a Buildism script, then right click the script and click Run Script. Wink

Exactly

I'm going use LOVE. By the way.. LOVE seems programed in Java.

Why are you using Love and not Buildism?


RE: .lua files - Glome - 07-14-2011

(07-13-2011, 11:27 PM)Jacob_ Wrote:
(07-13-2011, 09:01 PM)roperson Wrote:
(07-13-2011, 05:29 PM)Jacob_ Wrote:
(07-13-2011, 04:25 PM)roperson Wrote: Yes, but how do you run them?

Since you posted this in the Buildism Scripting section: open the .lua file with Notepad, copy the code into a Buildism script, then right click the script and click Run Script. Wink

Exactly

I'm going use LOVE. By the way.. LOVE seems programed in Java.

Why are you using Love and not Buildism?

Yeah, buildism will run your lua just fine!