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ARGGHHH!!! I can NOT make this work! - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: 2DWorlds (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=4) +--- Forum: Bug Reports (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=23) +--- Thread: ARGGHHH!!! I can NOT make this work! (/showthread.php?tid=6960) |
ARGGHHH!!! I can NOT make this work! - Qwertygiy - 07-17-2011 My Rotten Bridge to Nowhere is more like a Self-Destructing Bridge to the Bottom of the Cliff! Somehow, despite my repeatedly Fixing the anchors, AND adding a WORKING, TESTED script that repeatedly moves and Fixes them, it keeps collapsing (though now only on the far end). WHY? RE: ARGGHHH!!! I can NOT make this work! - Brassrhino - 07-17-2011 Make the Anchor Bricks not Colliding with the Terrain. RE: ARGGHHH!!! I can NOT make this work! - AK-47 - 07-17-2011 You SHOULD remember that hinges turn 360 degrees. RE: ARGGHHH!!! I can NOT make this work! - Qwertygiy - 07-17-2011 @BrassRhino They ARE uncollidable. @AK-47 What does that have to do with a Fixed brick becoming unfixed and buggy when in Play mode? RE: ARGGHHH!!! I can NOT make this work! - Duck - 07-17-2011 I remember when I first joined and made a game, the bugs were awful. RE: ARGGHHH!!! I can NOT make this work! - Qwertygiy - 07-17-2011 (07-17-2011, 03:12 PM)Duck Wrote: I remember when I first joined and made a game, the bugs were awful. I bet not as bad as when I joined. I actually had to set up special lines in scripts for things like Collided. Collided would often randomly trigger with a nil value for the variable, and loops were even buggier then than they are now. |