Add a 'httpGet' method - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: 2DWorlds (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=4) +--- Forum: Suggestions (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=19) +--- Thread: Add a 'httpGet' method (/showthread.php?tid=76) |
Add a 'httpGet' method - DysLabs - 11-14-2012 Because it would be really useful for making, lets say, Ghosty's 'Choose your wacky adventure' He could create a PHP script that could get stories, place them on keybored, and then use this to get them later. Then, he could also use it to allow people to unload their own stories. Hmm? RE: Add a 'httpGet' method - Ghosty - 11-14-2012 Another good use for this could be pre-loading assets for games with lots of textures or sound effects. Currently the only way to do this is to add them all somewhere into the world and have the game load them on start-up, causing a ton of lag. RE: Add a 'httpGet' method - DysLabs - 11-14-2012 (11-14-2012, 07:51 PM)Ghosty Wrote: Another good use for this could be pre-loading assets for games with lots of textures or sound effects. Currently the only way to do this is to add them all somewhere into the world and have the game load them on start-up, causing a ton of lag. And a retrieval system, like DB on R RE: Add a 'httpGet' method - Ghosty - 11-14-2012 Saving data would be a little more complicated than just loading it. If using third-party data storage is allowed (like keybored or other such free webhosted sites) then FTP would likely be involved somehow. And if using a built-in 2DWorlds system, limitations on what can be saved and how much can be saved that don't also severely restrict what we can do with it would be important. RE: Add a 'httpGet' method - DysLabs - 11-14-2012 I see what you mean. There would have to be some sort of system to detect the ID of the game, so that keys don't clash. |