Can someone tell me what is wrong with this script? - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: 2DWorlds (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=4) +--- Forum: Scripting (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=13) +--- Thread: Can someone tell me what is wrong with this script? (/showthread.php?tid=7936) |
Can someone tell me what is wrong with this script? - Frostglacier - 08-11-2011 I'm trying to make a player that touches this script's parent teleport to a new world, but all it does for me is teleport the player to a certain position. Here's the script: enabled = true function OnCollided(hit) if hit.Parent.Type == "Character" and enabled then enabled = false hit.Parent = game:getWorld("outside").World hit.Position = Vec2D(77.69,63.88) hit.Parent:remove() enabled = true end end link(script.Parent.Collided, OnCollided) [/lua] RE: Can someone tell me what is wrong with this script? - Chaos - 08-11-2011 I think this is what you need to do: [lua] function goTo(id) local placeId = id + 0 game:load(placeId) end link(game.Players.ChildAdded, function(player) link(player.Chatted, function(chat) if string.sub(chat, 1, 5) == "goto/" then goTo(string.sub(chat, 6)) end end) end) [/lua] RE: Can someone tell me what is wrong with this script? - Qwertygiy - 08-11-2011 No, that's my game teleport script, not a World teleport script... Hang on a moment and I'll post a world-changing script. [lua] enabled = true function OnCollided(hit) if hit.Parent.Type == "Character" and enabled then enabled = false hit.Parent = game:getWorld("outside").World local player = game.Players:getChild(hit.Parent.Name) player.Parent = game:getWorld("outside").Players hit.Position = Vec2D(77.69,63.88) hit.Parent.Health = 0 enabled = true end end link(script.Parent.Collided, OnCollided) [/lua] Now, assuming your new world is named "outside", that should work. If it looks like it just changed position, are your two worlds nearly identical? If so, it probably worked -- you just can't distinguish between the new World and the old one. RE: Can someone tell me what is wrong with this script? - Frostglacier - 08-11-2011 (08-11-2011, 12:21 AM)Qwertygiy Wrote: No, that's my game teleport script, not a World teleport script... Okay, here's the working version: [lua]enabled = true function OnCollided(hit) if hit.Parent.Type == "Character" and enabled then enabled = false hit.Parent = game:getWorld("outside").World local player = game.Players:getChild(hit.Parent.Name) player.Parent = game:getWorld("outside").Players hit.Position = Vec2D(77.69,63.88) enabled = true end end link(script.Parent.Collided, OnCollided) [/lua] I think you forgot to add a parent |