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Pirate Adventure - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: Your Stuff (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=6) +--- Forum: Future Games (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=31) +--- Thread: Pirate Adventure (/showthread.php?tid=7975) |
Pirate Adventure - Jupiter - 08-12-2011 The objective of the game is to get all the Doubloons. You get doubloons by going on an island and beating it (All islands will be some kind of puzzle/obstacle course). What I have finished so far Boat Doubloons UI Going to other islands What I'm working on First island Shop RE: Pirate Adventure - akiake - 08-12-2011 Wish my java would work so i can play D: RE: Pirate Adventure - Sazaho - 08-12-2011 I love it, It is an absolutely extraordinary game! The whole concept is so good, and unmade until now, I can see you have big plans for this game, and I know you can make it into a classic and re-playable game! Really Good Job!! Suggestions for the future: Add a ladder to the ship so you can get back on Make it possible to get back to the ship Ship upgrades? while in 'Island select' encounter smaller/bigger ships Treasure trails/dungeons/caves Multiplayer features?: -All spawn on the same ship -Team quests -MUTINY! [?] -extra ships+upgrades -cannons -swords/pistols RE: Pirate Adventure - Jupiter - 08-12-2011 (08-12-2011, 10:19 PM)Sazaho Wrote: I love it, It is an absolutely extraordinary game! The whole concept is so good, and unmade until now, I can see you have big plans for this game, and I know you can make it into a classic and re-playable game! Really Good Job!! I am not able to host servers (right now) but I am planning on making it similar to that. I am also working on hidden treasure on islands and in the ocean. Of course you would need to find the treasure maps first ![]() |