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ParticleSystem - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: 2DWorlds (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=4) +--- Forum: Scripting (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=13) +--- Thread: ParticleSystem (/showthread.php?tid=8134) |
ParticleSystem - Sazaho - 08-25-2011 I was wondering how do you enable a particle system? Is it something like: ParticleSystem = enabled to turn it on? And in a weapon would it work like this: if part.Parent:isA("NPC") or part.Parent:isA("Character") then Tool.ParticleSystem = enabled (and how would you turn it off after this? Just reverse it?) (Please not the above script lines are from the original sword script) Thanks you for your time. RE: ParticleSystem - Qwertygiy - 08-25-2011 Instead of enabled (which is not a part of it) try this: if part.Parent:isA("NPC") or part.Parent:isA("Character") then particleSystem.Parent = tool else particleSystem.Parent = nil end Something like that. RE: ParticleSystem - hopperkk - 08-26-2011 What he said! ^^^^ Lolz! ![]() I know I fail. I'm not a great scripter anyways. Sorry... I'll get out. |