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2DWorlds Forums
Call Of Buildism - Printable Version

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Call Of Buildism - Mustachio - 11-06-2011

I promised this in April, I then cancelled.
I promised this in May, I then cancelled.
I promised this in July, I then get banned.

I promise this in November, I stick to it.

The idea has been floating around Buildism for a while and I've decided to sit on my butt and make this game when I have nothing to do.

WHAT THIS GAME WILL HAVE

Call Of Buildism(CoB) will have the following:
  • Un-original name
  • Original Story
  • Modern day weapons
  • Voice clips with subtitles
  • A lot of UI's

Screenshots
[Image: 2mrfeds.png]
Starting Image for Level 1

WHAT I NEED HELP WITH
Of course, I will need a bit of help with...

Building
Scripting
Idea Scrapping
Voicing
Idea making

If you are willing to do any of the following then you should know:

The main story will be around 3 hours long(need scripters for save/load) and have modern day architecture(need builders). Though I can use a range of voices and according to Nice I sound 14, more voicing will be needed.


RE: Call Of Buildism - Mustachio - 11-14-2011

Bumper carz.


RE: Call Of Buildism - Paradox - 11-14-2011

I hope the story's setting is international. No offence, but the U.K. isn't the best war location.


RE: Call Of Buildism - Mustachio - 11-14-2011

(11-14-2011, 09:10 PM)Paradox Wrote: I hope the story's setting is international. No offence, but the U.K. isn't the best war location.

The U.K. is a starter image only taking place in the prolouge. It eventually gets blown up by Buildism after capturing Duck, Hippo_Yay and Mwa.


RE: Call Of Buildism - Paradox - 11-14-2011

How about this, I pulled it from an old map roleplay thread that died on Cubebomb.




[Image: image?id=926]