ummm....give me ground please bug - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: 2DWorlds (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=4) +--- Forum: Bug Reports (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=23) +--- Thread: ummm....give me ground please bug (/showthread.php?tid=8938) |
ummm....give me ground please bug - sirmentio - 03-01-2012 so i was just making a new game when i wanted some ground...the world type was big so i decided to try and add some hills when..it froze! i was first like"must be lag" but then it said it crashed and it told me to put this code in.... java.lang.ArrayIndexOutOfBoundsException: 2147483647 org.jbox2d.collision.BroadPhase.a(BroadPhase.java:242) org.jbox2d.collision.a.l.b(Shape.java:349) org.jbox2d.dynamics.Body.a(Body.java:386) net.buildism.object.Terrain.drawHeightmap(Terrain.java:363) net.buildism.object.Terrain.addToWorld(Terrain.java:156) net.buildism.aa.a(World.java:476) net.buildism.object.GameObject.onParentChanged(GameObject.java:386) net.buildism.object.GameObject$2.handle(GameObject.java:123) net.buildism.object.GameObject.onPropChanged(GameObject.java:633) net.buildism.object.GameObject.setProp(GameObject.java:461) net.buildism.object.GameObject.setProp(GameObject.java:495) net.buildism.object.GameObject.setParent(GameObject.java:507) net.buildism.aa.b(World.java:637) net.buildism.a.b.a(DefaultInputProcessor.java:319) net.buildism.l.p(Main.java:768) net.buildism.MainApplet.run(MainApplet.java:210) java.lang.Thread.run(Unknown Source) any ideas that you know whats wrong? RE: ummm....give me ground please bug - Qwertygiy - 03-01-2012 Jacob_ has said that the REALLY BIG levels can't handle terrain. If you want more space, add another world and put a teleporter/linker at the edges. |