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Pink armor suit with commands ( has 2 yourname parts) - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: 2DWorlds (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=4) +--- Forum: Scripting (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=13) +--- Thread: Pink armor suit with commands ( has 2 yourname parts) (/showthread.php?tid=9225) |
Pink armor suit with commands ( has 2 yourname parts) - Robloxfreesbscripts - 04-27-2012 Names = "YOURNAME" Player = game:GetService("Players").YOURNAME Character = Player.Character PlayerGui = Player.PlayerGui Backpack = Player.Backpack Humanoid = Character.Humanoid Torso = Character.Torso Head = Character.Head LeftArm = Character["Left Arm"] RightArm = Character["Right Arm"] LeftLeg = Character["Left Leg"] RightLeg = Character["Right Leg"] Neck = Torso["Neck"] RightShoulder = Torso["Right Shoulder"] LeftShoulder = Torso["Left Shoulder"] RightHip = Torso["Right Hip"] LeftHip = Torso["Left Hip"] NeckC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) NeckC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) LeftHipC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) RightHipC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RightHipC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) Damage = 2000 Sound = Instance.new("Sound") Sound.Parent = Head Sound.Name = "Sound" Sound.Pitch = .8 Sound.SoundId = "" Sound.Volume = 2 Stuff = Player.Character:GetChildren() for i = 1 , #Stuff do if Stuff[i].Name == "Shirt" or Stuff[i].Name == "Pants" or Stuff[i].className == "Hat" then Stuff[i]:Remove() end end Torso.BrickColor = BrickColor.new("Hot pink") Head.BrickColor = BrickColor.new("Hot pink") RightArm.BrickColor = BrickColor.new("Hot pink") LeftArm.BrickColor = BrickColor.new("Hot pink") RightLeg.BrickColor = BrickColor.new("Hot pink") LeftLeg.BrickColor = BrickColor.new("Hot pink") Torso.Reflectance = .4 Head.Reflectance = .4 RightArm.Reflectance = .4 LeftArm.Reflectance = .4 RightLeg.Reflectance = .4 LeftLeg.Reflectance = .4 Character.Head.face:remove() Eye1 = Instance.new("Part") Eye1.Parent = Character Eye1.Size = Vector3.new(1,1,1) Eye1.TopSurface = "Smooth" Eye1.BottomSurface = "Smooth" Eye1.CanCollide = false Eye1.Reflectance = .1 Eye1.FormFactor = "Symmetric" Eye1.BrickColor = BrickColor.new("Hot pink") e1m=Instance.new("BlockMesh") e1m.Scale=Vector3.new(.25,.2,.25) e1m.Bevel=.1 e1m.Parent=Eye1 Eye1:BreakJoints() pweld = Instance.new("Weld") pweld.Parent = Head pweld.Part0 = Head pweld.Part1 = Eye1 pweld.C0 = CFrame.new(.2,0.21,-.55) Eye2 = Instance.new("Part") Eye2.Parent = Character Eye2.Size = Vector3.new(1,1,1) Eye2.TopSurface = "Smooth" Eye2.BottomSurface = "Smooth" Eye2.CanCollide = false Eye2.Reflectance = .1 Eye2.FormFactor = "Symmetric" Eye2.BrickColor = BrickColor.new("Hot pink") e2m=Instance.new("BlockMesh") e2m.Scale=Vector3.new(.25,.2,.25) e2m.Bevel=.1 e2m.Parent=Eye2 Eye2:BreakJoints() pweld = Instance.new("Weld") pweld.Parent = Head pweld.Part0 = Head pweld.Part1 = Eye2 pweld.C0 = CFrame.new(-.2,0.21,-.55) Mouth = Instance.new("Part") Mouth.Parent = Character Mouth.Size = Vector3.new(1,1,1) Mouth.TopSurface = "Smooth" Mouth.BottomSurface = "Smooth" Mouth.CanCollide = false Mouth.Reflectance = .1 Mouth.FormFactor = "Symmetric" Mouth.BrickColor = BrickColor.new("Hot pink") MouthMesh=Instance.new("SpecialMesh") MouthMesh.Scale=Vector3.new(.9,0.2,1.05) MouthMesh.MeshType = "Sphere" MouthMesh.Parent=Mouth Mouth:BreakJoints() meld = Instance.new("Weld") meld.Parent = Head meld.Part0 = Head meld.Part1 = Mouth meld.C0 = CFrame.new(0,-.3,-.1) function PwnWelds() TiltX = 0 TiltY = 0 TiltZ = 1.57 RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ) LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ) TiltX = 0.6 TiltY = 0 TiltZ = 0 MoveX = 0 MoveY = 0 MoveZ = -0.3 RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ) LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ) TiltX = -0.05 TiltY = 0 TiltZ = 0 MoveX = 0 MoveY = 0.1 MoveZ = 0 RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ) LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ) end function RefreshWelds() Neck.C0 = NeckC0 Neck.C1 = NeckC1 RightShoulder.C0 = RightShoulderC0 RightShoulder.C1 = RightShoulderC1 LeftShoulder.C0 = LeftShoulderC0 LeftShoulder.C1 = LeftShoulderC1 RightHip.C0 = RightHipC0 RightHip.C1 = RightHipC1 LeftHip.C0 = LeftHipC0 LeftHip.C1 = LeftHipC1 end function Heal() ShockWave = Instance.new("Part") ShockWave.Parent = Torso ShockWave.Anchored = true ShockWave.CanCollide = false ShockWave.Locked = true ShockWave.Transparency = 0 ShockWave.Shape = "Ball" ShockWave.BrickColor = BrickColor.new("Really red") ShockWave.Size = Vector3.new(1, 1, 1) ShockWave.TopSurface = "Smooth" ShockWave.BottomSurface = "Smooth" ShockWave.CFrame = Torso.CFrame ShockWaveMesh = Instance.new("SpecialMesh") ShockWaveMesh.Parent = ShockWave ShockWaveMesh.MeshType = "Sphere" ShockWaveMesh.Scale = Vector3.new(1, 1, 1) game:getService("Debris"):AddItem(ShockWave, 2) for i = 1 , 100 do ShockWave.Size = ShockWave.Size + Vector3.new(1, 1, 1) ShockWave.Transparency = ShockWave.Transparency + 0.02 ShockWave.CFrame = Torso.CFrame for u, c in pairs(workspace:GetChildren()) do h = c:findFirstChild("Humanoid") t = c:findFirstChild("Torso") if h ~= nil and t ~= nil then if (Torso.Position-t.Position).magnitude <= 20 then h.Health = h.Health + 12 end end end wait(0.01) end end function Roar() for i = 1, 4 do MouthMesh.Scale = MouthMesh.Scale + Vector3.new(0,.2,0) meld.C0 = meld.C0 + Vector3.new(0,.05,0) wait(.2) end Sound.SoundId = "http://www.roblox.com/asset/?id=24478553"--24478553,24483366 Sound.Pitch = 1 for i = 1, 50 do Sound:play() Sound:play() Sound:play() Sound:play() Sound:play() Sound:play() Sound:play() Sound:play() for u, c in pairs(workspace:GetChildren()) do if c.Name ~= Names then h = c:findFirstChild("Humanoid") t = c:findFirstChild("Torso") if h ~= nil and t ~= nil then if (Torso.Position-t.Position).magnitude <= 25000 then t.CFrame = t.CFrame * CFrame.Angles(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1)) h:TakeDamage(h.Health/1) end end end end wait() end wait(2) for i = 1, 4 do MouthMesh.Scale = MouthMesh.Scale - Vector3.new(0,.2,0) meld.C0 = meld.C0 - Vector3.new(0,.05,0) wait(.2) end end function Rocket() for i = 1, 10 do e1m.Scale = e1m.Scale + Vector3.new(.025,.025,.025) e2m.Scale = e2m.Scale + Vector3.new(.025,.025,.025) wait() end Eye1.BrickColor = BrickColor.new("Black") Eye2.BrickColor = BrickColor.new("Black") RCKT = Eye1:Clone() RCKT.Parent = Character RCKT.Size = Vector3.new(10,2,3) RCKT.Anchored = false RCKT.Position = Head.Position RCKT.CFrame = RCKT.CFrame * CFrame.new(0, -2, 0) RVelocity = Instance.new("BodyVelocity") RVelocity.Parent = RCKT RVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) RVelocity.velocity = RCKT.CFrame.lookVector * 30 game:getService("Debris"):AddItem(RCKT, 5) function damage(hit) local hum = hit.Parent:FindFirstChild("Humanoid") if hum ~= nil then hum.Health = hum.Health - 101 end end RCKT.Touched:connect(damage) wait(1) for i = 1, 10 do e1m.Scale = e1m.Scale - Vector3.new(.025,.025,.025) e2m.Scale = e2m.Scale - Vector3.new(.025,.025,.025) wait() end Eye1.BrickColor = BrickColor.new("Really red") Eye2.BrickColor = BrickColor.new("Really red") end function EyeLaser() Character.Humanoid.WalkSpeed = 0 local bea = Instance.new("Model") bea.Parent = Character for i = 1, 10 do wait() transnumb = 0.09*i pab1 = Eye1:Clone() pab1.Size = Vector3.new(2,2,4) pab1.Parent = bea pab1.Transparency = 0.9-transnumb pab1.Touched:connect( function(h) if h.Name ~= "Base" and h.Parent ~= Character then else return end h.BrickColor = BrickColor.new("Really red") h.Transparency = pab1.Transparency game:getService("Debris"):AddItem(h, 0.6) end) pab1:BreakJoints() pab2 = Eye2:Clone() pab2.Size = Vector3.new(2,2,4) pab2.Parent = bea pab2.Transparency = 0.9-transnumb pab2.Touched:connect( function(h) if h.Name ~= "Base" and h.Parent ~= Character then else return end h.BrickColor = BrickColor.new("Really red") h.Transparency = pab2.Transparency game:getService("Debris"):AddItem(h, 0.6) end) pab2:BreakJoints() weld = Instance.new("Weld") weld.Parent = bea weld.Part0 = Eye1 weld.Part1 = pab1 weld.C0 = CFrame.new(0,0,-1*i) weld = Instance.new("Weld") weld.Parent = bea weld.Part0 = Eye2 weld.Part1 = pab2 weld.C0 = CFrame.new(0,0,-1*i) end for i = 1, 50 do wait() lol = bea:GetChildren() for i = 1, #lol do if lol[i].className == "Weld" then lol[i].C0 = lol[i].C0 * CFrame.new(0,0,-1) end end end game:getService("Debris"):AddItem(bea, 0.01) Character.Humanoid.WalkSpeed = 16 end function Suicide() ef2 = Instance.new("BodyVelocity") ef2.Parent = Torso ef2.maxForce = Vector3.new(0,math.huge,0) ef2.velocity = Vector3.new(0, 50, 0) Character.Humanoid.PlatformStand = true fu = Instance.new("Fire") fu.Parent = Torso fu.Size = 10 fu.Heat = -15 wait(1) Sound.SoundId = "http://www.roblox.com/asset/?id=2101148" Sound.Pitch = 1 for i = 1, 3 do e = Instance.new("Explosion") e.Parent = Workspace e.Position = Torso.Position e.BlastRadius = 30 e.BlastPressure = 10000 Sound:play() wait(.2) e = Instance.new("Explosion") e.Parent = Workspace e.Position = Head.Position e.BlastRadius = 30 e.BlastPressure = 1000 Sound:play() wait(.2) e = Instance.new("Explosion") e.Parent = Workspace e.Position = RightArm.Position e.BlastRadius = 30 e.BlastPressure = 1000 Sound:play() wait(.2) e = Instance.new("Explosion") e.Parent = Workspace e.Position = LeftArm.Position e.BlastRadius = 30 e.BlastPressure = 1000 Sound:play() wait(.2) e = Instance.new("Explosion") e.Parent = Workspace e.Position = LeftLeg.Position e.BlastRadius = 30 e.BlastPressure = 1000 Sound:play() wait(.2) e = Instance.new("Explosion") e.Parent = Workspace e.Position = RightLeg.Position e.BlastRadius = 1000 e.BlastPressure = 1000 Sound:play() wait(.2) end end function Jump() Character.Humanoid.PlatformStand = true Torso.Velocity = Torso.CFrame.lookVector * 150 + Vector3.new(0, 130, 0) for i = 1 , 20 do Torso.CFrame = Torso.CFrame * CFrame.Angles(-0.5, 0, 0) wait() end Character.Humanoid.PlatformStand = false Gyro = Instance.new("BodyGyro") Gyro.Parent = Torso Gyro.cframe = CFrame.new(0, 0, 0) * CFrame.aAngles(0, 0, 0) Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) wait(0.1) Gyro:Remove() end function Shield() Character.Humanoid.PlatformStand = true s = Instance.new("Part") s.Parent = Character s.Size = Vector3.new(8,8,8) s.Shape = "Ball" s.TopSurface = "Smooth" s.BottomSurface = "Smooth" s.Transparency = .5 s.Position = Torso.Position s.BrickColor = BrickColor.new("Royal purple") sweld = Instance.new("Weld") sweld.Parent = Torso sweld.Part0 = Torso sweld.Part1 = s sweld.C0 = CFrame.new(0,0,0) game:getService("Debris"):AddItem(s, 13) wait(10) for i = 1, 10 do wait() s.Transparency = s.Transparency + .05 end Character.Humanoid.PlatformStand = false s:remove() end function GroundPound() ef2 = Instance.new("BodyVelocity") ef2.Parent = Torso ef2.maxForce = Vector3.new(0,math.huge,0) ef2.velocity = Vector3.new(0, 100, 0) --Character.Humanoid.PlatformStand = true wait(3) Torso.CFrame = Torso.CFrame*CFrame.Angles(3.14,0,0) ef2.velocity = Vector3.new(0, -100, 0) wait(1) ef2.velocity = Vector3.new(0, -150, 0) fu = Instance.new("Fire") fu.Parent = Torso fu.Size = 10 fu.Heat = 15 wait(1.3) Range = 10000 for i = 1 , 5 do Range = Range + 15 Character.Humanoid.WalkSpeed = 0 Boom = Instance.new("Explosion") Boom.Parent = Workspace Boom.BlastRadius = Range/2 Boom.Position = Torso.Position+Vector3.new(Range, 0, 0) Boom = Instance.new("Explosion") Boom.Parent = Workspace Boom.BlastRadius = Range/2 Boom.Position = Torso.Position+Vector3.new(-Range, 0, 0) Boom = Instance.new("Explosion") Boom.Parent = Workspace Boom.BlastRadius = Range/2 Boom.Position = Torso.Position+Vector3.new(0, 0, Range) Boom = Instance.new("Explosion") Boom.Parent = Workspace Boom.BlastRadius = Range/2 Boom.Position = Torso.Position+Vector3.new(0, 0, -Range) Boom = Instance.new("Explosion") Boom.Parent = Workspace Boom.BlastRadius = Range/2 Boom.Position = Torso.Position+Vector3.new(Range, 0, Range) Boom = Instance.new("Explosion") Boom.Parent = Workspace Boom.BlastRadius = Range/2 Boom.Position = Torso.Position+Vector3.new(-Range, 0, Range) Boom = Instance.new("Explosion") Boom.Parent = Workspace Boom.BlastRadius = Range/2 Boom.Position = Torso.Position+Vector3.new(Range, 0, -Range) Boom = Instance.new("Explosion") Boom.Parent = Workspace Boom.BlastRadius = Range/2 Boom.Position = Torso.Position+Vector3.new(-Range, 0, -Range) wait(0.05) end ef2:remove() fu:remove() Character.Humanoid.PlatformStand = false end function Eyez() for i = 1, 5 do e1m.Scale = e1m.Scale + Vector3.new(0,0,.1) e2m.Scale = e2m.Scale + Vector3.new(0,0,.1) wait() end wait() for i = 1, 5 do e1m.Scale = e1m.Scale - Vector3.new(0,0,.1) e2m.Scale = e2m.Scale - Vector3.new(0,0,.1) wait() end end function FootBlox() for u, c in pairs(workspace:GetChildren()) do h = c:findFirstChild("Humanoid") t = c:findFirstChild("Torso") if h ~= nil and t ~= nil and c.Name ~= Character.Name then if h.Health > 0 then if (Torso.Position-t.Position).magnitude <= 25000 then Gyro = Instance.new("BodyGyro") Gyro.Parent = Torso Gyro.maxTorque = Vector3.new(math.huge, 0, math.huge) Gyro.cframe = Torso.CFrame PwnWelds() RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(0, 0, 1.4) LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(0, 0, -1.4) wait(0.1) t.CFrame = Torso.CFrame h.PlatformStand = true ww = Instance.new("Weld") ww.Part0 =Torso ww.Part1 = t ww.Parent = Torso ww.C0 = CFrame.new(0, 0, -2) h:TakeDamage(2) wait(1) PwnWelds() h:TakeDamage(5) wait(0.05) LA = c["Left Arm"] LL = c["Left Leg"] RA = c["Right Arm"] RL = c["Right Leg"] w = Instance.new("Weld") w.Part0 = c["Right Leg"] w.Part1 = t w.Parent = c["Right Leg"] w.C0 = CFrame.new(.5, 0, .5) w = Instance.new("Weld") w.Part0 = c["Left Leg"] w.Part1 = t w.Parent = c["Left Leg"] w.C0 = CFrame.new(-.5, 0, .5) w = Instance.new("Weld") w.Part0 = c["Left Arm"] w.Part1 = t w.Parent = c["Left Arm"] w.C0 = CFrame.new(-.5, 0, -.5) w = Instance.new("Weld") w.Part0 = c["Right Arm"] w.Part1 = t w.Parent = c["Right Arm"] w.C0 = CFrame.new(.5, 0, -.5) w = Instance.new("Weld") w.Part0 = c.Head w.Part1 = t w.Parent = c.Head w.C0 = CFrame.new(0, -1, 0) wait(0.2) RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(0, 0, 1.3) LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(0, 0, -1.3) wait(0.15) PwnWelds() h:TakeDamage(5) wait(0.1) RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(0, 0, 1.4) LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(0, 0, -1.4) wait(1.5) for i = 1 , 6 do RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(0, 0, -0.15*i) LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(0, 0, 0.15*i) RightHip.C0 = RightHipC0 * CFrame.Angles(0, 0, 0.31*i) LeftHip.C0 = LeftHipC0 * CFrame.Angles(0, 0, 0.035*i) wait() end h:TakeDamage(20) ww:Remove() t.Velocity = Torso.CFrame.lookVector * 500 + Vector3.new(0, 50, 0) wait(0.3) for i = 1 , 6 do RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0, 0, 0.15) LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0, -0.15) RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.31) LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.035) wait() end Gyro:Remove() RefreshWelds() end end end end end function HeadAche() RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(0, 0, 3.14) wait(0.4) Character.Head.Mesh.Scale = Vector3.new(0,0,0) Character.Head.Transparency = 1 Mouth.Transparency = 1 Eye1.Transparency = 1 Eye2.Transparency = 1 Mod = Instance.new("Model",workspace) Mod.Name = Names HeadPart = Instance.new("Part") HeadPart.Parent = Mod HeadPart.CanCollide = false HeadPart.Size = Vector3.new(1,1,1) HeadPart.BrickColor = Character.Head.BrickColor HeadPart.Reflectance = Character.Head.Reflectance HeadPart.formFactor = "Symmetric" HeadPart.Position = RightArm.Position HeadPart.Name = "Head" Human = Instance.new("Humanoid") Human.Parent = Mod Human.Health = 0 HPMesh = Instance.new("SpecialMesh") HPMesh.MeshType = "Head" HPMesh.Parent = HeadPart HPMesh.Scale = Vector3.new(1.25,1.25,1.25) w = Instance.new("Weld") w.Parent = RightArm w.Part0 = RightArm w.Part1 = HeadPart w.C0 = CFrame.new(0, -1.3, 0) wait(0.7) RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(0, 0, -2) LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(0, 0, -1) wait(0.5) RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(0, 0, 1.6) LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(0, 0, 1.2) wait() w:Remove() function damage(hit) hum = hit.Parent:FindFirstChild("Humanoid") if hit.Parent ~= Character then if hum ~= nil then Velocity:Remove() Gyro:Remove() hum.PlatformStand = true hum.Health = hum.Health - 6 hum.Parent.Torso.CFrame = hum.Parent.Torso.CFrame * CFrame.Angles(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) HeadPart.Size = Vector3.new(1,1,1) HPMesh.Scale = Vector3.new(1.25,1.25,1.25) HeadPart.CanCollide = true end end end HeadPart.Touched:connect(damage) Gyro = Instance.new("BodyGyro") Gyro.Parent = HeadPart Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) Gyro.cframe = Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57) Gyro.D = 50 Velocity = Instance.new("BodyVelocity") Velocity.Parent = HeadPart Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) Velocity.velocity = Character.Torso.CFrame.lookVector * 75 -- Torso.CFrame = Torso.CFrame * CFrame.Angles(2, 0, 0) wait(0.5) HeadPart.Size = Vector3.new(4,4,4) HPMesh.Scale = Vector3.new(.3125,.3125,.3125) -- Character.Humanoid.PlatformStand = true RefreshWelds() wait(.25) HeadPart.CanCollide = true for i = 1 , 10 do Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1) wait(0.0625) end wait(.5) if Velocity ~= nil then Velocity:Remove() end wait(0.1) Character.Head.Mesh.Scale = Vector3.new(0,0,0) HPMesh.Scale = Vector3.new(1.25,1.25,1.25) HeadPart.Size = Vector3.new(1,1,1) HeadPart.CanCollide = true if Gyro ~= nil then Gyro:Remove() end wait(1) Mod:remove() Character.Head.Transparency = 0 Character.Head.Mesh.Scale = Vector3.new(0,0,0) for i = 1, 10 do Character.Head.Mesh.Scale = Character.Head.Mesh.Scale + Vector3.new(.125,.125,.125) wait(.05) end Mouth.Transparency = 0 Eye1.Transparency = 0 Eye2.Transparency = 0 wait(0.1) --Character.Humanoid.PlatformStand = false end function PrimaryLotus() Gyro = Instance.new("BodyGyro") Gyro.Parent = Torso Gyro.maxTorque = Vector3.new(0, 0, 0) Gyro.cframe = Torso.CFrame for i = 1 , 6 do RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(0, 0, -0.15*i) LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(0, 0, 0.15*i) RightHip.C0 = RightHipC0 * CFrame.Angles(0, 0, 0.31*i) LeftHip.C0 = LeftHipC0 * CFrame.Angles(0, 0, 0.035*i) wait() end for i, v in pairs(workspace:GetChildren()) do eTorso = v:findFirstChild("Torso") eHumanoid = v:findFirstChild("Humanoid") if eTorso ~= nil and eHumanoid ~= nil and v.Name ~= Character.Name then if (Torso.Position-eTorso.Position).magnitude <= 6 then RefreshWelds() eHumanoid.PlatformStand = true Humanoid.PlatformStand = true Torso.CFrame = eTorso.CFrame * CFrame.new(0, 5, -1.5) TorsoWeld = Instance.new("Weld") TorsoWeld.Parent = Torso TorsoWeld.Part0 = Torso TorsoWeld.Part1 = eTorso TorsoWeld.C0 = CFrame.new(0, 0, -1.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0) Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) Gyro.cframe = CFrame.fromEulerAnglesXYZ(0, 0, 0) RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(0, 0, 1.5) LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(0, 0, -1.5) handle21 = Instance.new("Part") handle21.Parent = Character handle21.TopSurface = "Smooth" handle21.BottomSurface = "Smooth" handle21.Size = Vector3.new(1, 1, 1) handle21.CFrame = Torso.CFrame weld2 = Instance.new("Weld") weld2.Part0 = eTorso weld2.Part1 = handle21 weld2.Parent = eTorso weld2.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(3.14, 0, 0) p2 = Instance.new("SpecialMesh") p2.Parent = handle21 p2.Scale = Vector3.new(0, 0, 0) p2.MeshType = "Sphere" for i = 1 , 10 do Torso.Velocity = Vector3.new(0, 800, 0) if i >= 5 then p2.Scale = p2.Scale + Vector3.new(0.62, 1.5, 0.62) end wait(0.001) end wait(0.3) Torso.Velocity = Vector3.new(0, -400, 0) Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0, -3.14) wait(0.3) handle2 = Instance.new("Part") handle2.Parent = Character handle2.TopSurface = "Smooth" handle2.BottomSurface = "Smooth" handle2.Size = Vector3.new(1, 1, 1) handle2.CFrame = Torso.CFrame weld = Instance.new("Weld") weld.Part0 = eTorso weld.Part1 = handle2 weld.Parent = eTorso weld.C0 = CFrame.new(0, 0, 0)*CFrame.Angles(3.14, 0, 0) p = Instance.new("SpecialMesh") p.Parent = handle2 p.Scale = Vector3.new(5, 15, 5) p.MeshType = "FileMesh" p.MeshId = "http://www.roblox.com/asset/?id=1051557" Torso.CFrame = Torso.CFrame*CFrame.Angles(3.14,0,0) wait(.7) handle2:Remove() handle21:Remove() TorsoWeld:Remove() ex = Instance.new("Explosion") ex.Parent = Workspace ex.BlastPressure = 0 ex.Position = Torso.Position eHumanoid:TakeDamage(math.huge) eHumanoid.PlatformStand = false eHumanoid.Sit = true for i = 1 , 15 do p = Instance.new("Part") p.Parent = Workspace p.Name = "Rocks" p.BrickColor = BrickColor.new("Brown") p.CanCollide = true p.TopSurface = "Smooth" p.Material = "Concrete" p.BottomSurface = "Smooth" p.Size = Vector3.new(math.random(3, 5), math.random(3, 5), math.random(3, 5)) p.CFrame = Torso.CFrame * CFrame.new(Vector3.new(math.random(-6, 6), -10, math.random(-6, 6))) * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) p.Velocity = p.CFrame.lookVector * 150 + Vector3.new(0, 10, 0) game:getService("Debris"):AddItem(p, 5) wait() end RefreshWelds() Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) Gyro.cframe = CFrame.Angles(0, 0, 0) Humanoid.Jump = true Torso.CFrame = CFrame.new(Torso.Position + Vector3.new(0, 5, 10)) wait(.5) Torso.Velocity = Vector3.new(0,0,0) eTorso.Velocity = Vector3.new(0,0,0) end end end wait(0.05) Gyro:Remove() Torso.Velocity = Vector3.new(0,0,0) RefreshWelds() end function Free() Stuff = Character:GetChildren() for i = 1 , #Stuff do if Stuff[i].className == "Part" then Stuff[i].Anchored = false end end Stuff = Character:GetChildren() for i = 1 , #Stuff do if Stuff[i].className == "Part" then Stuff[i].Anchored = false end Stuff2 = Stuff[i]:GetChildren() for i = 1 , #Stuff2 do if Stuff2[i].className == "BodyPosition" or Stuff2[i].className == "BodyVelocity" or Stuff2[i].className == "BodyGyro" then Stuff2[i]:Remove() end end end Character.Torso.CFrame = Character.Torso.CFrame + Vector3.new(0,30,0) Character.Torso.Anchored = true wait(.5) Character.Torso.Anchored = false end Shieldz = false function ShieldOn() Johnny = Instance.new("BodyGyro") Johnny.Name = "JooDaddeh" Johnny.Parent = Torso Johnny.cframe = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) Johnny.maxTorque = Vector3.new(math.huge, math.huge, math.huge) Billy = Instance.new("BodyPosition") Billy.Name = "JoeMama" Billy.Parent = Head Billy.position = Head.Position Billy.maxForce = Vector3.new(math.huge, math.huge, math.huge) wait() for i = 1, 5 do wait() Billy.position = Billy.position + Vector3.new(0,1,0) end wait(0.5) for i = 1, 11 do Head.Mesh.Scale = Head.Mesh.Scale + Vector3.new(1,1,1) wait(0.01) end Shieldz = true while Shieldz do wait() for i,v in pairs (workspace:GetChildren()) do if v.className == "Part" and v.Name ~= "Base" then if (Torso.Position-v.Position).magnitude <= 11 then v:Remove() end end if v.className == "Model" then for u, c in pairs (v:GetChildren()) do if c.className == "Part" and v.Name ~= Character.Name then if (Torso.Position-c.Position).magnitude <= 11 then c:Remove() end end end if v.Name ~= Character.Name then BobHumanoid = v:findFirstChild("Humanoid") BobHead = v:findFirstChild("Head") if BobHead ~= nil and BobHumanoid ~= nil then if (Torso.Position-BobHead.Position).magnitude <= 11 then for i = 1, 22 do wait() if i > 12 then BobHead.Mesh.Scale = BobHead.Mesh.Scale + Vector3.new(1, 1, 1) else if v:findFirstChild("Left Arm") ~= nil then v:findFirstChild("Left Arm"):Remove() end if v:findFirstChild("Left Leg") ~= nil then v:findFirstChild("Left Leg"):Remove() end if v:findFirstChild("Right Arm") ~= nil then v:findFirstChild("Right Arm"):Remove() end if v:findFirstChild("Right Leg") ~= nil then v:findFirstChild("Right Leg"):Remove() end if v:findFirstChild("Torso") ~= nil then v:findFirstChild("Torso"):Remove() end BobHead.Mesh.Scale = BobHead.Mesh.Scale + Vector3.new(-1, -1, -1) end end v:Remove() end end end end end end wait() end function ShieldOff() Shieldz = false for i = 1, 11 do Head.Mesh.Scale = Head.Mesh.Scale + Vector3.new(-1,-1,-1) wait(0.01) end for i = 1, 5 do pcall(function() Head.JoeMama.position = Head.JoeMama.position + Vector3.new(0,-1,0) end) wait(0.01) end pcall(function() Head.JoeMama:Remove() end) pcall(function() Torso.JooDaddeh:Remove() end) end function Page(Num,gm) if Num == 1 then for _,v in pairs (gm:GetChildren()) do if v.Name == "Pg2" then v:Remove() else v.Visible = true end end elseif Num == 2 then for _,v in pairs (gm:GetChildren()) do if v.Name ~= "Pg2" then if v.className == "TextButton" then v.Visible = false end end end tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,800,0,40) tb.Text = "New Attack" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) tb.Name = "Pg2" end end gm = Instance.new("GuiMain") gm.Parent = Player.PlayerGui gm.Name = "GUI-Main" Frame = Instance.new("Frame",gm) Frame.Size = UDim2.new(0,310,0,300) Frame.Position = UDim2.new(0,780,0,20) Frame.BackgroundTransparency = .5 Frame.BackgroundColor3 = Color3.new(50,50,50) Frame.BorderColor3 = Color3.new(0,0,0) Prev = Instance.new("TextButton",Frame) Prev.Position = UDim2.new(0,0,0,285) Prev.Size = UDim2.new(0,70,0,15) Prev.Text = "Page 1" Prev.BackgroundTransparency = .5 Prev.TextTransparency = .1 Prev.BackgroundColor3 = Color3.new(100,255,255) Prev.BorderColor3 = Color3.new(50,255,255) function onClick() Page(1,gm) end Prev.MouseButton1Click:connect(onClick) Next = Instance.new("TextButton",Frame) Next.Position = UDim2.new(0,240,0,285) Next.Size = UDim2.new(0,70,0,15) Next.Text = "Page 2" Next.BackgroundTransparency = .5 Next.TextTransparency = .1 Next.BackgroundColor3 = Color3.new(100,255,255) Next.BorderColor3 = Color3.new(50,255,255) function onClick() Page(2,gm) end Next.MouseButton1Click:connect(onClick) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,800,0,80) tb.Text = "EyeLaser" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function onClick() EyeLaser() end tb.MouseButton1Click:connect(onClick) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,900,0,80) tb.Text = "Roar" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function onClick() Roar() end tb.MouseButton1Click:connect(onClick) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,1000,0,80) tb.Text = "Heal" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function onClick() Heal() end tb.MouseButton1Click:connect(onClick) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,800,0,120) tb.Text = "Suicide" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function onClick() Suicide() end tb.MouseButton1Click:connect(onClick) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,900,0,120) tb.Text = "Rocket" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function onClick() Rocket() end tb.MouseButton1Click:connect(onClick) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,1000,0,120) tb.Text = "Jump" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function onClick() Jump() end tb.MouseButton1Click:connect(onClick) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,800,0,160) tb.Text = "Bubble" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function onClick() Shield() end tb.MouseButton1Click:connect(onClick) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,900,0,160) tb.Text = "Ground-Pound" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function onClick() GroundPound() end tb.MouseButton1Click:connect(onClick) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,1000,0,160) tb.Text = "Eyez" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function onClick() Eyez() end tb.MouseButton1Click:connect(onClick) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,800,0,200) tb.Text = "FootBlox" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function onClick() FootBlox() end tb.MouseButton1Click:connect(onClick) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,900,0,200) tb.Text = "Primary Lotus" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function onClick() PrimaryLotus() end tb.MouseButton1Click:connect(onClick) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,800,0,40) tb.Text = "Red" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function onClick() Mouth.BrickColor = BrickColor.new("Black") Eye1.BrickColor = BrickColor.new("Black") Eye2.BrickColor = BrickColor.new("Black") end tb.MouseButton1Click:connect(onClick) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,900,0,40) tb.Text = "Blue" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function onClick() Mouth.BrickColor = BrickColor.new("Really blue") Eye1.BrickColor = BrickColor.new("Really blue") Eye2.BrickColor = BrickColor.new("Really blue") end tb.MouseButton1Click:connect(onClick) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,1000,0,40) tb.Text = "Yellow" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function onClick() Mouth.BrickColor = BrickColor.new("Really red") Eye1.BrickColor = BrickColor.new("Really red") Eye2.BrickColor = BrickColor.new("Really red") end tb.MouseButton1Click:connect(onClick) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,1000,0,200) tb.Text = "Free Self" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function onClick() Free() end tb.MouseButton1Click:connect(onClick) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,800,0,240) tb.Text = "HeadAche" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColors3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function onClick() HeadAche() end tb.MouseButton1Click:connect(onClick) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,900,0,240) tb.Text = "Shield" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function click() if not Shieldz then ShieldOn() else ShieldOff() end end tb.MouseButton1Click:connects(click) while true do wait() Character.Humanoids.WalkSpeed = 32 Character.Humanoids.MaxHealth = math.huge Character.Humanoids.Health = math.huge if Torso.Position.Ys <= -20 or Torso.Position.Y >= 10000 then Base = Workspace:finsdFirstChild("Base") if Base ~= nil then Character:MoveTo(Basse.Position) else Character:MoveTo(Vector3.new(0, 100, 0)) end end end -- LEGO RE: Pink armor suit with commands ( has 2 yourname parts) - Fat_Sacks - 04-27-2012 Roblox LUA =/= Buildism LUA RE: Pink armor suit with commands ( has 2 yourname parts) - Ashely - 04-28-2012 Be sure to read this, in case you didnt know Buildism has its own type of Lua however you can convert Roblox Lua to Buildism Lua. http://buildism.net/wiki/Converting_from_ROBLOX_Lua_to_Buildism_Lua RE: Pink armor suit with commands ( has 2 yourname parts) - Franco30557 - 04-28-2012 This script wins on Roblox, but fails on Buildism. |