MaxForce appears to not be working properly - Printable Version +- 2DWorlds Forums (http://2dworlds.buildism.net/forum) +-- Forum: 2DWorlds (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=4) +--- Forum: Bug Reports (http://2dworlds.buildism.net/forum/forumdisplay.php?fid=23) +--- Thread: MaxForce appears to not be working properly (/showthread.php?tid=9932) |
MaxForce appears to not be working properly - Qwertygiy - 08-19-2012 Triangles have Bounciness 1.2. Box has MaxForce of 0.25. BEFORE: AFTER: Both pictures are on the same scale, although the forums resizes the one on the bottom to be smaller. RE: MaxForce appears to not be working properly - Paradox - 08-19-2012 I don't exactly understand, the boxes just shattered? Don't you need a script for them to do that? RE: MaxForce appears to not be working properly - Qwertygiy - 08-19-2012 No, it's a feature of Buildism. It's supposed to do that when you set MaxForce to greater than 0. However, as you can clearly see, the shattered bits combined are much, much larger than the original box. RE: MaxForce appears to not be working properly - Paradox - 08-19-2012 Did the triangle shatter with it? RE: MaxForce appears to not be working properly - Jacob__mybb_import1 - 08-19-2012 Triangles aren't supposed to be breakable, if they do it's a bug. RE: MaxForce appears to not be working properly - Qwertygiy - 08-19-2012 The triangles were fine. The box bounced between them a few times, shattered, the pieces flew outside of the triangles, and the resulting pile is much huger than the original box. |