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My suggestion is to add a Boolean value to the Terrain object that, if true, allows explosions to lower impacted regions of the terrain based on their radius and blast pressure. Supposedly, there is some way to do this with Lua already, but I have tried and failed.
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You could just build the terrain out of tiny bits, or set the maxforce.
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But if you think about it, to render the explosive damage, even more little parts would have to be broken off to make the terrain rugged like that.