10-16-2010, 10:11 PM
- Fixed a bug where events sometimes wouldn't unlink when you removed the script they were created from
- Fixed a bug where sounds would sometimes not work properly when you saved and reloaded a game
- Fixed duplicate SpawnManagers being added to saved games (if you have saves with this problem, open them, delete the duplicates, and resave them)
- Script runtime errors now tell you which script they are coming from
- When you use the new game button, it will add a ground and some boundaries rather than opening a blank world