10-17-2010, 09:14 PM
(This post was last modified: 10-17-2010, 09:16 PM by Jacob__mybb_import1.)
(Let's see if I can break the record for number of updates in a day)
Look in the object browser. They work kind of like FixedVelocitys, except the direction of the force depends on the parent part's rotation.
For fun, delete the FixedRotation in your character and strap one to your head.
Look in the object browser. They work kind of like FixedVelocitys, except the direction of the force depends on the parent part's rotation.
For fun, delete the FixedRotation in your character and strap one to your head.