12-05-2010, 08:38 PM
Today's update is a big one, if you just want to play with some of the new stuff try this.
Here is the code for the rocket:
The part that creates the explosion is:
The radius is how many units from the center the explosion force will travel; the force is how hard it will push on nearby parts. Explosions remove themselves automatically.
- You can hold tools now. Set the Holdable property to true, then adjust the Texture, TextureOffset and Size to your liking.
- Explosions! See below for an example
- Fixed some random bugs
- Players have health now, if you health reaches 0, you die. Explosions affect your health depending on how close to them you are.
Here is the code for the rocket:
Code:
tool = script.Parent
player = tool.Parent.Parent
character = player.Character
body = character.Body
enabled = true
function enable()
enabled = true
tool.Name = "Rocket"
end
function disable()
enabled = false
tool.Name = "Reloading..."
end
function playSound(s)
if game.AssetService:getChild(s) ~= nil and game.AssetService[s]:isA("Sound") then
game.AssetService[s]:play()
end
end
function normalizeVector(vec)
local m = math.sqrt(vec.x * vec.x + vec.y * vec.y)
return Vec2D(vec.x / m, vec.y / m)
end
function onClick(btn, pos)
if btn == 1 then
if not enabled then return end
disable()
local r = create("Box")
r.Size = Vec2D(2, 1)
r.Name="Rocket"
local v = normalizeVector(Vec2D(pos.x - body.Position.x + 0.1, pos.y - body.Position.y - 1.5))
local angle = math.atan2(v.y, v.x)
local c = create("FixedVelocity")
c.Velocity = Vec2D(v.x * 10, v.y * 10)
c.Parent = r
r.Rotation = math.deg(angle)
r.Position = Vec2D(body.Position.x - 0.1 + v.x * 7, body.Position.y + 1.5 + v.y * 7)
local s = create("Script")
s.Name = "RocketScript"
s.Source = [[
function playSound(s)
if game.AssetService:getChild(s) ~= nil and game.AssetService[s]:isA("Sound") then
game.AssetService[s]:play()
end
end
rocket = script.Parent
function onCollide(hit)
local e = create("Explosion")
e.Radius = 7
e.Position = rocket.Position
e.Parent = game.World
rocket:remove()
playSound("Explode")
end
link(rocket.Collided, onCollide)
]]
s.Parent = r
r.Parent = game.World
playSound("Rocket")
sleep(4)
enable()
end
end
link(script.Parent.MouseDown, onClick)
The part that creates the explosion is:
Quote: local e = create("Explosion")
e.Radius = 7
e.Force = 1000
e.Position = rocket.Position
e.Parent = game.World
The radius is how many units from the center the explosion force will travel; the force is how hard it will push on nearby parts. Explosions remove themselves automatically.