Posts: 3,002
	Threads: 200
	Joined: Mar 2011
	
Reputation: 
0
	 
 
	
	
		Good thing the forums are here. :D
	
	
	
	
	
 
 
	
	
	
		
	Posts: 1,069
	Threads: 100
	Joined: Jan 2011
	
Reputation: 
0
	 
 
	
	
		Probably,you can host servers to test it.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 268
	Threads: 35
	Joined: Apr 2011
	
Reputation: 
0
	 
 
	
	
		Yeah, multiplayer would push buildism into the competitive game world. It would be epic.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 365
	Threads: 16
	Joined: Apr 2011
	
Reputation: 
0
	 
 
	
	
		There in the progress, I'm guessing.
	
	
	
User Of Buildism! 
	
	
 
 
	
	
	
		
	Posts: 2,647
	Threads: 177
	Joined: Feb 2011
	
Reputation: 
0
	 
 
	
	
		There will. Right now you have to host a server just like on minecraft. Be patient.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 2,843
	Threads: 382
	Joined: Jul 2012
	
Reputation: 
0
	 
 
	
	
		I am going to make it so the owner of a game can just click a "host server" button on the website to start a server.
Another possible idea: Player-hosted servers, if the game creator allows it, anyone playing the game can host a server, but they wouldn't be able to use the editor tools.