04-04-2011, 03:12 PM
Uploading video of the glitch in action...
Here it is.
Here it is.
If you zoom too far into a brick, it gets all distortred.
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04-04-2011, 06:05 PM
(This post was last modified: 04-04-2011, 06:05 PM by Jacob__mybb_import1.)
Why would anyone ever need to zoom in that far?
When the game draws a box, it draws the whole thing, even the offscreen parts. This is probably the source of the problem, but the only solution I can think of would require a lot of math, and it would make the game slower.
04-04-2011, 06:08 PM
(04-04-2011, 06:05 PM)Jacob_ Wrote: Why would anyone ever need to zoom in that far? Couldn't you just make it so that you can't zoom that far in?
04-04-2011, 06:12 PM
Yes, that would work.
What is the ScaleFactor of the camera when this starts to happen?
04-04-2011, 06:13 PM
04-04-2011, 06:44 PM
(04-04-2011, 06:12 PM)Jacob_ Wrote: Yes, that would work. I'm not sure. How can you tell?
04-04-2011, 07:48 PM
04-07-2011, 02:10 PM
(04-04-2011, 06:12 PM)Jacob_ Wrote: Yes, that would work. I did a simple experiment and found that approximately 721.4 ScaleFactor is about one unit on your placement grid. I think that 721.4 is a good limit. At least for now.
I'm telling you! Why won't you listen! THE CAKE IS A PIE!
04-08-2011, 11:40 AM
I don't think you should change anything, like you said jacob, who would need to zoom in that far anyways.
04-08-2011, 05:12 PM
I agree with Ice.
I just tried it, and I was able to get to 68,000 before it started getting weird... that means one square on the grid displays as 68,000 pixels, which is about 67 average monitors lined up in a row. |
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